tS7.6 - Camera Vibrator

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trueBlue
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tS7.6 - Camera Vibrator

Post by trueBlue » 23 Jan 2010, 06:16

tS7.6 - Camera Vibrator

You will have to Animate this object in order to get Good Vibrations when viewing from this camera.
The standard tS7.6 LookAt tool does not work with this object, therefore I have added a script to handle this.
To use it select the LookAt button and then the object that you want this Camera to Look at.
Just select the UnLookAt button to disengage it when finished.
Unfortunately I was not able to retain this last known position for some unknown reason.
CamVibrator_thm.jpg
CamVibrator_thm.jpg (35.31 KiB) Viewed 900 times
Camera Vibrator.zip
(30.22 KiB) Downloaded 68 times
I updated this object here:
viewtopic.php?f=31&t=5436
This was made in tS7.61

Peter
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Re: tS7.6 - Camera Vibrator

Post by Peter » 24 Dec 2010, 21:31

just got around to using this.
Thanks. Works great.
a day without orange juice is like... a day without orange juice

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trueBlue
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Re: tS7.6 - Camera Vibrator

Post by trueBlue » 03 Jan 2011, 17:03

You are welcome and thank you.

Peter
Senior Chief Petty Officer
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Re: tS7.6 - Camera Vibrator

Post by Peter » 04 Jan 2011, 00:39

Well actually I'm getting this error when I render to file.
error.jpg
I googled a thread from a few years ago that sounded like the same problem. I couldn't get anywhere with it, though. Any Ideas how to fix this.
-Thanks.
a day without orange juice is like... a day without orange juice

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trueBlue
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Re: tS7.6 - Camera Vibrator

Post by trueBlue » 04 Jan 2011, 01:09

You can use Clinton's "Bake Keyframes" script here:
http://www.clintons3d.com/plugins/trues ... index.html" onclick="window.open(this.href);return false;

Peter
Senior Chief Petty Officer
Posts: 170
Joined: 18 Apr 2010, 15:18
Type the number ten into the box: 0
Location: Texas

Re: tS7.6 - Camera Vibrator

Post by Peter » 04 Jan 2011, 02:18

You know, I saw that yesterday and wondered if that would work. I'll give it a try.
Thanks again.
a day without orange juice is like... a day without orange juice

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