tS76 D3D Sequence Material with Alpha

free scripts, plugins, models, textures
User avatar
trueBlue
Commander
Posts: 1418
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

tS76 D3D Sequence Material with Alpha

Post by trueBlue » 22 Nov 2009, 22:03

I made a D3D Material out of Prodigy and Clintonman's sequence script.
I have been using it to preview Workspace Animations inside tS761 mostly.
Included is an example of a Plane object that has been animated to play 32 frames of a Fire sequence captured from the C:\trueSpace76\tS\PDFMan\resources\chapter5\tS-E_Shader\tS-E_Fire_and_Smoke_Example.RsScn in the tS76 Manual.
I rendered with a Black background so that I could enable the Alpha from the D3D Sequence Material. I have included a ReadMe.txt with instructions on how to use the example and D3D Sequence Material.
Capture.PNG
Capture.PNG (28.24 KiB) Viewed 1171 times
Capture2.PNG
Capture2.PNG (3.3 KiB) Viewed 1154 times
You can save it as a D3D Material.RsMat.
Capture3.PNG
Attachments
tS76 D3D Sequence Material.zip
(27.67 KiB) Downloaded 126 times

User avatar
trueBlue
Commander
Posts: 1418
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: tS76 D3D Sequence Material with Alpha

Post by trueBlue » 23 Nov 2009, 21:08

Here is a recording showing how to use this D3D Sequence Material.
Attachments
Fire.zip
(1.46 MiB) Downloaded 115 times

User avatar
trueBlue
Commander
Posts: 1418
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: tS76 D3D Sequence Material with Alpha

Post by trueBlue » 01 Dec 2012, 18:59

Scene that demonstrates how to apply D3D Sequence Material with Alpha.RsObj to a Projector.
You supply the Sequential images.
Attachments
Projector.zip
(173.45 KiB) Downloaded 19 times

Saul
Senior Chief Petty Officer
Posts: 192
Joined: 22 May 2009, 16:50

Re: tS76 D3D Sequence Material with Alpha

Post by Saul » 01 Dec 2012, 19:39

here it is
Attachments
ScreenHunter_03 Dec. 01 19.33.jpg

User avatar
trueBlue
Commander
Posts: 1418
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: tS76 D3D Sequence Material with Alpha

Post by trueBlue » 01 Dec 2012, 20:05

You do not have the D3D Sequence Material.RsObj selected in the Link Editor.

Saul
Senior Chief Petty Officer
Posts: 192
Joined: 22 May 2009, 16:50

Re: tS76 D3D Sequence Material with Alpha

Post by Saul » 01 Dec 2012, 21:37

Ok converted the RsObj into a RsMat but i still cant make it work.
Thanks for your help trueBlue, I'll try again tomorrow.

User avatar
trueBlue
Commander
Posts: 1418
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: tS76 D3D Sequence Material with Alpha

Post by trueBlue » 01 Dec 2012, 22:23

If you are trying to animate the Projector light (do not use the RsMat), please see the example scene. Make sure you have the D3D Sequence Material.RsObj selected when you add the Frame attribute to the Keying panel.
If you are trying to animate the D3D Sequence Material.RsMat, make sure you are selecting the Frame attribute inside your object's Material when adding it to the Keying panel. I was having a problem with the D3D Sequence Material.RsMat as well. The "Edit in Link Editor" button was not working as expected where as I was editing the Active Material in System verses the actual object's material in the Link Editor. That is why it is important to use the Inspect tool when using that button. Hope that makes sense. If not tell me exactly what you are trying to do and I'll create an example for you.

Saul
Senior Chief Petty Officer
Posts: 192
Joined: 22 May 2009, 16:50

Re: tS76 D3D Sequence Material with Alpha

Post by Saul » 02 Dec 2012, 00:44

trueBlue wrote:make sure you are selecting the Frame attribute inside your object's Material
I cant get this far, i cant even load an image into the D3D Sequence Material.RsMat and get it to show up in the material preview, let alone the actual object!

User avatar
trueBlue
Commander
Posts: 1418
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: tS76 D3D Sequence Material with Alpha

Post by trueBlue » 02 Dec 2012, 01:12

It's kind of hard to help you with limited information. Here is a Plane.RsObj with the D3D Sequence Material applied and animated with 90 frames. Use the File locater to supply the first file in your sequence of images.
Attachments
Plane.zip
(35.16 KiB) Downloaded 15 times

Saul
Senior Chief Petty Officer
Posts: 192
Joined: 22 May 2009, 16:50

Re: tS76 D3D Sequence Material with Alpha

Post by Saul » 02 Dec 2012, 12:43

ok got that working, thanks.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest