YafaRay for trueSpace 2019
- clintonman
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Re: YafaRay for trueSpace 2019
I disagree, if you have an old scene with an old version of YafaRay then saving settings will replace the current version on disk with an old yafaray version.
Re: YafaRay for trueSpace 2019
Good point!
I guess you can not use the Save Settings button to update the YafaRay4tS panel in System then. Just attributes and not nodes.
I guess you can not use the Save Settings button to update the YafaRay4tS panel in System then. Just attributes and not nodes.
Re: YafaRay for trueSpace 2019
Is there something I can fix on my end to get past the 10 frame limit?
Other then that, it is working except for the crashes when switching layouts.
Other then that, it is working except for the crashes when switching layouts.
- clintonman
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Re: YafaRay for trueSpace 2019
I don't know of any 10 frame limit, is there something you can share to show it?
Re: YafaRay for trueSpace 2019
I reported that previously.
I am using your YafModelspaceTest06.RsScn from your web site with the updated YafaRay4tS panel.
I am using your YafModelspaceTest06.RsScn from your web site with the updated YafaRay4tS panel.
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- YafModelspaceTest06.RsRcd
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- clintonman
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Re: YafaRay for trueSpace 2019
Thanks.
Animation
Model Processing
Steps to process Model animations from the Anim aspect, with the main view in Workspace and no Model view opened
1.) Select the Backup button and Save your scene
2.) Check Model Processing
3.) Switch the main view to Model and open new Workspace 3D view
4.) Select the Render Animation button
5.) When the render has completed, switch the main view to Workspace
6.) Select the Restore button
Model Mesh Processing
Steps to process Model mesh animations, NURBS. Metaballs, or Deformations from the Anim aspect, with the main view in Workspace and no Model view opened
1.) Select the Backup button and Save your scene
2.) Check Model Processing and Model Mesh Processing
3.) Switch the main view to Model and open new Workspace 3D view
4.) Select the Render Animation button
5.) When the render has completed, switch the main view to Workspace
6.) Select the Restore button
WARNING!
Switching layouts will crash trueSpace if you do not Exit trueSpace first.
Rendering with the main view in Workspace and new Model will crash trueSpace.
YafaRay4tS User Interface
YafaRay4tS Scene Utilities
Import and Export
For importing and exporting YafaRay4tS scene files
Process Imported Scene
Replaces the YafaRay4tS panel in the scene with all of the existing settings, excluding the YafaRay Installation Path. If the Output Render File path does not exist, a default path will be assigned. Updates the texture paths based on the path in the Texture Source Folder.
Gather Textures for Sharing
Copies all of textures in the scene to the Texture Source Folder.
Update YafaRay4tS
For updating previous versions of YafaRay4tS scenes to the current version.
YafaRay4tS Panel
Replaces the YafaRay4tS panel in the scene with all of the existing settings, excluding the YafaRay Installation Path. It does not update the Output Render File path.
YafaRay Materials
Replaces all of the YafaRay Materials in the scene with the current YafaRay Materials.
YafaRay Lights
Replaces all of the YafaRay Lights in the scene with the current YafaRay Lights.
YafaRay Cameras
Replaces all of the YafaRay Cameras in the scene with the current YafaRay Cameras.
D3D Materials
Opens the D3D Material Converter
In order to render in YafaRay4tS, all existing materials in the scene must be converted to a D3D Shader.
From the Default aspect in the D3D Material Converter, uncheck Selected Only, and select the Convert button.
After all of the scene materials are converted to D3D Shaders, you can convert all of the scene materials to YafaRay Materials.
From the YafaRay4tS aspect in the D3D Material Converter, uncheck Selected Only, and select the Convert button.
Animation
Model Processing
Steps to process Model animations from the Anim aspect, with the main view in Workspace and no Model view opened
1.) Select the Backup button and Save your scene
2.) Check Model Processing
3.) Switch the main view to Model and open new Workspace 3D view
4.) Select the Render Animation button
5.) When the render has completed, switch the main view to Workspace
6.) Select the Restore button
Model Mesh Processing
Steps to process Model mesh animations, NURBS. Metaballs, or Deformations from the Anim aspect, with the main view in Workspace and no Model view opened
1.) Select the Backup button and Save your scene
2.) Check Model Processing and Model Mesh Processing
3.) Switch the main view to Model and open new Workspace 3D view
4.) Select the Render Animation button
5.) When the render has completed, switch the main view to Workspace
6.) Select the Restore button
WARNING!
Switching layouts will crash trueSpace if you do not Exit trueSpace first.
Rendering with the main view in Workspace and new Model will crash trueSpace.
YafaRay4tS User Interface
YafaRay4tS Scene Utilities
Import and Export
For importing and exporting YafaRay4tS scene files
Process Imported Scene
Replaces the YafaRay4tS panel in the scene with all of the existing settings, excluding the YafaRay Installation Path. If the Output Render File path does not exist, a default path will be assigned. Updates the texture paths based on the path in the Texture Source Folder.
Gather Textures for Sharing
Copies all of textures in the scene to the Texture Source Folder.
Update YafaRay4tS
For updating previous versions of YafaRay4tS scenes to the current version.
YafaRay4tS Panel
Replaces the YafaRay4tS panel in the scene with all of the existing settings, excluding the YafaRay Installation Path. It does not update the Output Render File path.
YafaRay Materials
Replaces all of the YafaRay Materials in the scene with the current YafaRay Materials.
YafaRay Lights
Replaces all of the YafaRay Lights in the scene with the current YafaRay Lights.
YafaRay Cameras
Replaces all of the YafaRay Cameras in the scene with the current YafaRay Cameras.
D3D Materials
Opens the D3D Material Converter
In order to render in YafaRay4tS, all existing materials in the scene must be converted to a D3D Shader.
From the Default aspect in the D3D Material Converter, uncheck Selected Only, and select the Convert button.
After all of the scene materials are converted to D3D Shaders, you can convert all of the scene materials to YafaRay Materials.
From the YafaRay4tS aspect in the D3D Material Converter, uncheck Selected Only, and select the Convert button.
Re: YafaRay for trueSpace 2019
I notice that the python script can still exist in Model.
Can you silently remove it at the end of the animation?
I tested this manually removing it and rendering the same animation several times and works without any issues.
Can you silently remove it at the end of the animation?
I tested this manually removing it and rendering the same animation several times and works without any issues.
- clintonman
- Captain
- Posts: 5434
- Joined: 21 May 2009, 21:08
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Re: YafaRay for trueSpace 2019
The script should be removed from model view scene, it's not needed anymore and the create python button will be removed. It will only exist on the ms_flags_object
Re: YafaRay for trueSpace 2019
Confirmed, must have been a now deleted older scene.