YafaRay for trueSpace 2019
- clintonman
- Captain
- Posts: 5430
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: YafaRay for trueSpace 2019
When I export the textures they have size 2048x2048 (frog body - color and normal), 1024x1024(eyes) and 512x512(tongue)
- clintonman
- Captain
- Posts: 5430
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: YafaRay for trueSpace 2019
Tested with the modelside ducati scene and found that some bitmaps don't have a texture files. Fixed by creating random named textures when gathering textures for sharing in the yaf scene utils.
- clintonman
- Captain
- Posts: 5430
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: YafaRay for trueSpace 2019
Image shows that things need to have unique names. The tires are yellow because they are named cube,8 along with something else named cube,8 that is yellow.
The same problem happened in the previous ducati scene render, non-unique names messing up the colors, making the logo on the tank black.
- clintonman
- Captain
- Posts: 5430
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: YafaRay for trueSpace 2019
Final Versions that will go into the installer version.
YafaRay4tS:
removed the save scene after render portion of warning at the end of an animation render
when rendering d3d materials will look for node named "D3D material, 1" as well as "D3D material"
YafaRay4tS Scene Utilities:
button for gathering textures was broken - fixed
process d3d shaders to copy embedded textures out to disk so the render can see them
if bitmap has no associated file, one will be created so the render can see it during the "gathering textures for sharing"
D3d Material Converter:
Added a global rename to the convert d3d compiled to shader for old items using an old naming scheme
changed status message to use "Workspace" instead of "YafaRay"
was hard coded to find the material connected to a specific connector, "Mat Item 0", fixed by general search for "Mat Item X" - this gives better compatibility with lightworks materials which can be plugged into any of the Mat Item connectors
YafaRay4tS:
removed the save scene after render portion of warning at the end of an animation render
when rendering d3d materials will look for node named "D3D material, 1" as well as "D3D material"
YafaRay4tS Scene Utilities:
button for gathering textures was broken - fixed
process d3d shaders to copy embedded textures out to disk so the render can see them
if bitmap has no associated file, one will be created so the render can see it during the "gathering textures for sharing"
D3d Material Converter:
Added a global rename to the convert d3d compiled to shader for old items using an old naming scheme
changed status message to use "Workspace" instead of "YafaRay"
was hard coded to find the material connected to a specific connector, "Mat Item 0", fixed by general search for "Mat Item X" - this gives better compatibility with lightworks materials which can be plugged into any of the Mat Item connectors
- Attachments
-
- YafaRay4tS101.RsObj
- (988.12 KiB) Downloaded 130 times
-
- YafaRay4tS Scene Utilities122.RsObj
- (134.62 KiB) Downloaded 100 times
-
- D3D Material Converter10.RsObj
- (617.32 KiB) Downloaded 131 times
- clintonman
- Captain
- Posts: 5430
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: YafaRay for trueSpace 2019
Installer version Gamma2 release.
"Complete" except for documentation and any surprise bugs that may pop up.
See notes in previous post and Unofficial Release Oct 25 2019, earlier today.
Edit:
Change of plans. I wasn't going to add anything else new but the inaccessibility of the scene utilities and the problem of unique names and materials is bugging me. So I'm going to:
Move the YafaRay Scene Utilites into the YafaRay4tS node
Add a button in the Default aspect under the Scene Settings section to open it
Add a make names unique button so materials don't get mixed up in the render
"Complete" except for documentation and any surprise bugs that may pop up.
See notes in previous post and Unofficial Release Oct 25 2019, earlier today.
Edit:
Change of plans. I wasn't going to add anything else new but the inaccessibility of the scene utilities and the problem of unique names and materials is bugging me. So I'm going to:
Move the YafaRay Scene Utilites into the YafaRay4tS node
Add a button in the Default aspect under the Scene Settings section to open it
Add a make names unique button so materials don't get mixed up in the render
- Attachments
-
- YafaRay4tSv097_gamma2.zip
- (14.86 MiB) Downloaded 128 times
- clintonman
- Captain
- Posts: 5430
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: YafaRay for trueSpace 2019
Here it is the final final (I hope) YafaRay4tS node.
2 new buttons under scene utilites
Open Scene Utilites - popup window for the YafaRay Scene Utilites so there's no need to open the library and load it in
Make Names Unique - renames renderable items where the name has already been used
removed the close button from the Scene Utilities panel
Scene Utilites node lives inside the YafaRay4tS node and runs from the Yafaray Folder
- Attachments
-
- YafaRay4tS106.RsObj
- (1.06 MiB) Downloaded 143 times
Re: YafaRay for trueSpace 2019
Thank you!
I included your updates in both of Unofficial Update(S)
Fixed the YafaRay4tS panel
Removed the Scene Utilities from the library
I included your updates in both of Unofficial Update(S)
Fixed the YafaRay4tS panel
Removed the Scene Utilities from the library
- clintonman
- Captain
- Posts: 5430
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: YafaRay for trueSpace 2019
I was like, "what's wrong with the panel?", then I remembered, oh yeah, I really hate the finicky ui editor so my results are less than pretty.
Re: YafaRay for trueSpace 2019
Added one more update to the Update(S)
D3D Materials button opens the D3D Materials Converter
- clintonman
- Captain
- Posts: 5430
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact: