Kerkythea, illuminated textures

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nigec
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Kerkythea, illuminated textures

Post by nigec » 26 Jun 2009, 17:28

I've got a little problem, I have a scene with an illuminated texture on a light unit in a scene, but if you try and add fog Kerkythea freezes when rendering and you can't stop the rendering although the time is still ticking away

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RAYMAN
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Re: Kerkythea, illuminated textures

Post by RAYMAN » 01 Jul 2009, 21:04

It shouldnt freeze but I dont think that meshlights work with fog only pointlights and spots.
But Thea engine will probably do that !

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nigec
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Re: Kerkythea, illuminated textures

Post by nigec » 01 Jul 2009, 21:42

I tried on 2 PC's and it does the exact same thing, I'll just have to try some spotlight trickery ;)

I just joined the Thea forum.. fingers crossed I might get to do some Beta testing

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robert
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Re: Kerkythea, illuminated textures

Post by robert » 05 Jul 2009, 23:53

Thea looks nice, then again so does every Render Showcase.

Too bad they don't have a tS option on their poll, guess it doesn't matter since tS is discontinued anyway.
If you see a zukazamme it's probably me.

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Flow looks good, and it is important.

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