clintonman wrote: ↑03 Jul 2018, 07:18
Lights are ready.
Changes:
Changed attenuation values for ies light, spotlight, point light, sphere light and area light
changed default power for some lights
Changed the power multiplier in the preview:
ies light = 4 * sqrt(power)
spotlight = 4 * power
pointlight = 2 * power
spherelight = 2 * power * scale
arealight = power * (scaleX + scaleY)/2
sphere size exports the scale value instead of the size attribute
new integrated ies light generator - GenerateIESprofileScript node in YafaRayFolder not used anymore
Testing the Resets
Want to confirm that this is correct or not.
Infinite, Point, and Area 'Cast Shadow' - Reset is unchecked?
Sun and Sphere 'Cast Shadow' - Reset does not Reset checked or unchecked?
Directional, Spot, and IES Spot 'Cast Shadow' - Reset is checked?
Directional 'Size' Reset is 0.785
If it is important I can put a jScriptObject in between.
params.Param('vtData') = true;
In your ToDo list before you released the Lights, you mentioned that the Size attribute needed to be added to the Default aspect on the Sphere light. It is not there. Do you want me to add it?
trueBlue wrote: ↑04 Jul 2018, 00:52
In your ToDo list before you released the Lights, you mentioned that the Size attribute needed to be added to the Default aspect on the Sphere light. It is not there. Do you want me to add it?
Nope, "sphere size exports the scale value instead of the size attribute", so size isn't read by the exporter anymore.
As far as comparison goes, I'd say that a big advantage for YafaRay is that it's glass material actually works, where as tsVRay has some problematic bugs related to glass. On the other hand VRay is definitely faster and has an SSS shader.
As far as render quality goes, it's really about learning the render engines. You can do professional work in both.
This was a comparison of an older version of YafaRay. I don't know how VRay compares to the newer version of YafaRay and I don't know if the glass problem in VRay was ever addressed.
Putting together a trueSpace Update 4 with YafaRay4tS beta, which will include new trueSpace lights with your Color Picker, new Yafaray toolbar, and new Yafaray libraries. Most likely very late tonight or early tomorrow.
Do you have a trueSpace version of your new IES Spot?
Guessing but it looks like I can remove the Yafaray stuff from the Yafaray IES Spot and that would work with tS?
changes:
updated installer with changes
fixed background preview scale slider to not use negative numbers
error message if render width or height is less than 1 pixel
check for and error if animation start frame is greater than the end frame
render animation abort with "esc" key give error message and clear status via timer
removed IES generator script, function included in each yafaray ies light
light brightness adjustment for whole scene - used for lighting models that depend on bounced light which, purpose is to match the rendered result and is purely a visual effect