Scene View 2
- clintonman
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Re: Scene View 2
Maybe we're talking about 2 different things.
For me this is an odd statement.
"I selected the Material Editor, right click Browse in the LE
It navigates to inside the Material Editor "
because that is exactly what happens when I use the built in scene view browse in le. What happens when you use it? Does it not go inside?
For me this is an odd statement.
"I selected the Material Editor, right click Browse in the LE
It navigates to inside the Material Editor "
because that is exactly what happens when I use the built in scene view browse in le. What happens when you use it? Does it not go inside?
Re: Scene View 2
Correct, that is what happens when using Scene View 2 and Scene Viewclintonman wrote: ↑23 Mar 2023, 20:41 Maybe we're talking about 2 different things.
For me this is an odd statement.
"I selected the Material Editor, right click Browse in the LE
It navigates to inside the Material Editor "
because that is exactly what happens when I use the built in scene view browse in le. What happens when you use it? Does it not go inside?
The problem for me is the Orange triangle no longer works when I use Browse in LE
Note where the Link Editor is in the top left in the following pictures:
Scene View Scene View 2 As you can see using Scene View 2, the location is System not Material Editor
- clintonman
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Re: Scene View 2
That is interesting, but all the orange triangles still work. I'll see if it's possible to make it consistent, but I won't be able to fix broken triangles if I can't see them.trueBlue wrote: ↑23 Mar 2023, 20:50Correct, that is what happens when using Scene View 2 and Scene Viewclintonman wrote: ↑23 Mar 2023, 20:41 Maybe we're talking about 2 different things.
For me this is an odd statement.
"I selected the Material Editor, right click Browse in the LE
It navigates to inside the Material Editor "
because that is exactly what happens when I use the built in scene view browse in le. What happens when you use it? Does it not go inside?
The problem for me is the Orange triangle no longer works when I use Browse in LE
Note where the Link Editor is in the top left in the following pictures:
Scene View
Scene View.png
Scene View 2
Scene View 2.png
As you can see using Scene View 2, the location is System not Material Editor
Re: Scene View 2
I just changed all of the commands to:clintonman wrote: ↑23 Mar 2023, 21:05That is interesting, but all the orange triangles still work. I'll see if it's possible to make it consistent, but I won't be able to fix broken triangles if I can't see them.trueBlue wrote: ↑23 Mar 2023, 20:50Correct, that is what happens when using Scene View 2 and Scene Viewclintonman wrote: ↑23 Mar 2023, 20:41 Maybe we're talking about 2 different things.
For me this is an odd statement.
"I selected the Material Editor, right click Browse in the LE
It navigates to inside the Material Editor "
because that is exactly what happens when I use the built in scene view browse in le. What happens when you use it? Does it not go inside?
The problem for me is the Orange triangle no longer works when I use Browse in LE
Note where the Link Editor is in the top left in the following pictures:
Scene View
Scene View.png
Scene View 2
Scene View 2.png
As you can see using Scene View 2, the location is System not Material Editor
LE.OpenLocation(Node.FirstSelected())
This seems to work
Re: Scene View 2
This is not working right in Show in LE and I am not sure which function that is
As said, I changed all of the commands
As said, I changed all of the commands
Re: Scene View 2
Update
For Show in LE, I am using:
LE.OpenLocation(Node.Owner(Node.FirstSelected()))
For Show in LE, I am using:
LE.OpenLocation(Node.Owner(Node.FirstSelected()))
- clintonman
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Re: Scene View 2
I see it now. I was clicking on the orange "squares" on the nodes while testing and that masked the problem. You have to immediately press the orange triangle to see it broken.trueBlue wrote: ↑23 Mar 2023, 20:04 Thats bizarre!
It works now, but why the change to opening Scene View 2 corrects it is really bizarre!
Just noticed that when using Browse in LE makes the Orange Triangle not work
I selected the Material Editor, right click Browse in the LE
It navigates to inside the Material Editor
- clintonman
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Re: Scene View 2
heres the fix for broken triangle
change is on second to last line ["/" + theselection], it needed the "/" prefix to the path
change is on second to last line ["/" + theselection], it needed the "/" prefix to the path
Code: Select all
function SceneView_OpenLE(theselection)
{
// *** Browse in LE
if(theselection == "") thenode = "/";
if(Node.SubObjectCount(theselection) == 0) {
var owner = Node.Owner(theselection);
var thenode = Node.ShortName(theselection);
LE.OpenLocation2(owner, thenode);
} else {
LE.OpenLocation("/" + theselection);
}
}
Re: Scene View 2
I will try your fixclintonman wrote: ↑24 Mar 2023, 20:30 heres the fix for broken triangle
change is on second to last line ["/" + theselection], it needed the "/" prefix to the path
Code: Select all
function SceneView_OpenLE(theselection) { // *** Browse in LE if(theselection == "") thenode = "/"; if(Node.SubObjectCount(theselection) == 0) { var owner = Node.Owner(theselection); var thenode = Node.ShortName(theselection); LE.OpenLocation2(owner, thenode); } else { LE.OpenLocation("/" + theselection); } }
openSceneView2
Can you add Space.Unselect() ?
Code: Select all
//will start blank if nothing is selected - select first scene item
if(Node.SelectedCount() == 0) {
var scene = Space.CurrentScene();
Space.Select(scene + "/" + Node.SubObject(scene, 0));
Space.Unselect()
}
- clintonman
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Re: Scene View 2
If the tree still populates when nothing is selected, then adding Space.Unselect at that location seems like a good idea.trueBlue wrote: ↑24 Mar 2023, 20:48I will try your fixclintonman wrote: ↑24 Mar 2023, 20:30 heres the fix for broken triangle
change is on second to last line ["/" + theselection], it needed the "/" prefix to the path
Code: Select all
function SceneView_OpenLE(theselection) { // *** Browse in LE if(theselection == "") thenode = "/"; if(Node.SubObjectCount(theselection) == 0) { var owner = Node.Owner(theselection); var thenode = Node.ShortName(theselection); LE.OpenLocation2(owner, thenode); } else { LE.OpenLocation("/" + theselection); } }
openSceneView2
Can you add Space.Unselect() ?OBJ Matrix Stats.pngCode: Select all
//will start blank if nothing is selected - select first scene item if(Node.SelectedCount() == 0) { var scene = Space.CurrentScene(); Space.Select(scene + "/" + Node.SubObject(scene, 0)); Space.Unselect() }
Object Matrix Stats does not update the Object Statistics - pivot matrix aspect, it updates the Info aspect
http://clintons3d.com/plugins/truespace ... stics.html
not clearly written but
"choose the pivot mat tab to display the matrix aspect
the matrices require the Update button to refresh the information"