Glow Post process
- clintonman
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Glow Post process
Is setup to match green color(0,177,64) , green screen green color.
Smoothness had to set to zero, otherwise it erodes the glow.
Plan is to high jack the smoothness value to pass a color value in for the glow. If that doesn't work then will use glow threshold to pass the color.
Installation:
copy or rename C:\trueSpace761Std\Scripts\D3D\RsD3DBloomFilter.fx so you have the option of going back to the original behavior
unzip and copy the new RsD3DBloomFilter.fx in it's place - rename it from "RsD3DBloomFilterGreenGlow" to "RsD3DBloomFilter"
restart truespace
- Attachments
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- RsD3DBloomFilterGreenGlow.zip
- (1.44 KiB) Downloaded 185 times
Re: Glow Post process
Hummm… this does not seem to be working.
Only thing that is working is Scene Intensity.
Color is white
Only thing that is working is Scene Intensity.
Color is white
- clintonman
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Re: Glow Post process
The color of the glow item needs to be (0,177,64), also it should be a constant color. Any lighting will alter the color in the final image which is matched in the post process glow effect. That's to say that if you just set the color to 0,177,64 and then light it with a super bright light the result may be something like (0, 200, 99) in the final image which would fail the matching process.
I attach sample scene.Set all post process values to minimum except for scene intensity around 1 and max out the bloom intensity.
I attach sample scene.Set all post process values to minimum except for scene intensity around 1 and max out the bloom intensity.
- Attachments
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- GlowScene.RsScn
- (738.1 KiB) Downloaded 188 times
Re: Glow Post process
Thanks, that works.
You can also use it in a Render to Texture setup, without using Scene - Post Processing.
You can also use it in a Render to Texture setup, without using Scene - Post Processing.
- clintonman
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Re: Glow Post process
Hmm, interesting...
I didn't notice that render to texture had it's own post process.
I didn't notice that render to texture had it's own post process.