However, shortly after, I had a new flash of inspiration and this design was born:


I am interested in how you can know the difference between a 'mediocre' concept and an 'inspired' one in the case of a spaceship?MikomDude wrote: I drew at least three different concepts which were all... well, let's say mediocre would be a compliment in this case.
However, shortly after, I had a new flash of inspiration and this design was born
The difference is noticeable in the horrible way I drew them. Nothing but random doodles. Whereas this design stood out and had potential. Building spaceships isn't much like modeling winebottles, for one you can never really get a proper reference and just have to think of everything yourself.Saul wrote:I am interested in how you can know the difference between a 'mediocre' concept and an 'inspired' one in the case of a spaceship?
I can know the difference between a mediocre wine bottle and an inspired one 'cos i have seen a lot of them, drunk a lot of them and when i want to make one in 3D on a computer i can measure it and check it's correct.
How to do that with a spaceship?
The spaceShip 'looks' good though, perhaps looks are it?
Thanks Finis.Finis wrote:That's cool Mikom. At first I thought the nose was too flat but then I could see that it is right. I like the pattern of the light and dark areas, the angle of the tubes with the back, and how the sharp corners contribute to the flow of the curves rather than contrast with it. The fire cones are too clearly 3D objects. They could use some work.