I tend to take a human basemesh and model some low-poly clothes around it in trueSpace. Then I import them into Blender and set up the materials, do the weight painting for rigging etc. and pose & render.
Hyperventila Ships & Stations & More
- MikomDude
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Re: Hyperventila Ships & Stations & More
- MikomDude
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Hyperventila Station - new render
Updated the station in the game with new renders, this time all in Blender.
- MikomDude
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Hyperventila Ships: Striker MK1
A new ship design for Hyperventila:
WIPs:
Renders:
WIPs:
Renders:
- bitkar
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Re: Hyperventila Ships & Stations & More
you should do those ships for hollywood scifi films.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
- MikomDude
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Re: Hyperventila Ships & Stations & More
That would be cool. Not sure if my models are quite detailed enough for films though.
- MikomDude
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Hyperventila Ships & Stations & More
Updated the renders for the Duatron Looper bike. It's an older model and design but it's one of my favourite vehicles in the game so I decided to give it a new render.
Here are also some other ships from the game I designed since my last update to this thread, in no particular order.
PFR-1 Space Bug:
PJ-400 Space Barge:
ZL-70 Personal Shuttle:
Oh and I decided to make a little animation with the Hover Patrol Car.
You can watch it on Youtube:
Here are also some other ships from the game I designed since my last update to this thread, in no particular order.
PFR-1 Space Bug:
PJ-400 Space Barge:
ZL-70 Personal Shuttle:
Oh and I decided to make a little animation with the Hover Patrol Car.
You can watch it on Youtube:
Re: Hyperventila Ships & Stations & More
Great models and beautiful renders!
I love the animation too!
Do you animate in Blender?
I love the animation too!
Do you animate in Blender?
- Finis
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Re: Hyperventila Ships & Stations & More
How about an animation with the Looper bike?
You could design a submarine vessel.
You could design a submarine vessel.
The more laws, the less justice. -- Marcus Tullius Cicero
- MikomDude
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Re: Hyperventila Ships & Stations & More
Thanks! yes, animation in bForArtists with assets from the game (all made in tS of course).
It's kind of animated already to achieve the motion blur, I was thinking of rendering the whole animation but even just one frame took a lot longer than expected so that's a project that'll have to wait until I have a bit more time.
I'd love to actually. It's on my list for future project for sure.