Hyperventila Ships & Stations & More

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MikomDude
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

Finis wrote:
12 Jan 2021, 18:50
Please tell about how you make the clothes.
I tend to take a human basemesh and model some low-poly clothes around it in trueSpace. Then I import them into Blender and set up the materials, do the weight painting for rigging etc. and pose & render.
flowofwork.jpg

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MikomDude
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Hyperventila Station - new render

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outpost interior render.jpg
Updated the station in the game with new renders, this time all in Blender.

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MikomDude
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Hyperventila Ships: Striker MK1

Post by MikomDude »

A new ship design for Hyperventila:

WIPs:

Image

Image

Image

Renders:

Striker 01.jpg
Striker 02.jpg

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bitkar
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

you should do those ships for hollywood scifi films.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

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MikomDude
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

bitkar wrote:
06 Feb 2021, 20:39
you should do those ships for hollywood scifi films.
That would be cool. Not sure if my models are quite detailed enough for films though.

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Hyperventila Ships & Stations & More

Post by MikomDude »

Updated the renders for the Duatron Looper bike. It's an older model and design but it's one of my favourite vehicles in the game so I decided to give it a new render.

Looper Bike Render 01.jpg
Looper Bike Render 02.jpg

Here are also some other ships from the game I designed since my last update to this thread, in no particular order.


PFR-1 Space Bug:

PFR-1 Space Bug 02.jpg
PFR-1 Space Bug 04.jpg

PJ-400 Space Barge:

PJ-400 01.jpg
PJ-400 03.jpg

ZL-70 Personal Shuttle:

ZL-70 Render 01.jpg
ZL-70 Render 03.jpg

Oh and I decided to make a little animation with the Hover Patrol Car.

HoverPatrolCar 01.png

You can watch it on Youtube:


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trueBlue
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Re: Hyperventila Ships & Stations & More

Post by trueBlue »

Great models and beautiful renders! :worship:
I love the animation too!
Do you animate in Blender?

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Finis
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Re: Hyperventila Ships & Stations & More

Post by Finis »

How about an animation with the Looper bike?

You could design a submarine vessel.
The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary. H. L. Mencken

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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

trueBlue wrote:
28 Aug 2021, 00:13
Great models and beautiful renders! :worship:
I love the animation too!
Do you animate in Blender?
Thanks! yes, animation in bForArtists with assets from the game (all made in tS of course). :)
Finis wrote:
28 Aug 2021, 00:19
How about an animation with the Looper bike?
It's kind of animated already to achieve the motion blur, I was thinking of rendering the whole animation but even just one frame took a lot longer than expected so that's a project that'll have to wait until I have a bit more time.
Finis wrote:
28 Aug 2021, 00:19
You could design a submarine vessel.
I'd love to actually. It's on my list for future project for sure.

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