Hyperventila Ships & Stations & More

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MikomDude
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

Finis wrote:
12 Jan 2021, 18:50
Please tell about how you make the clothes.
I tend to take a human basemesh and model some low-poly clothes around it in trueSpace. Then I import them into Blender and set up the materials, do the weight painting for rigging etc. and pose & render.
flowofwork.jpg

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MikomDude
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Hyperventila Station - new render

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outpost interior render.jpg
Updated the station in the game with new renders, this time all in Blender.

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MikomDude
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Hyperventila Ships: Striker MK1

Post by MikomDude »

A new ship design for Hyperventila:

WIPs:

Image

Image

Image

Renders:

Striker 01.jpg
Striker 02.jpg

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bitkar
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

you should do those ships for hollywood scifi films.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

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MikomDude
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

bitkar wrote:
06 Feb 2021, 20:39
you should do those ships for hollywood scifi films.
That would be cool. Not sure if my models are quite detailed enough for films though.

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Hyperventila Ships & Stations & More

Post by MikomDude »

Updated the renders for the Duatron Looper bike. It's an older model and design but it's one of my favourite vehicles in the game so I decided to give it a new render.

Looper Bike Render 01.jpg
Looper Bike Render 02.jpg

Here are also some other ships from the game I designed since my last update to this thread, in no particular order.


PFR-1 Space Bug:

PFR-1 Space Bug 02.jpg
PFR-1 Space Bug 04.jpg

PJ-400 Space Barge:

PJ-400 01.jpg
PJ-400 03.jpg

ZL-70 Personal Shuttle:

ZL-70 Render 01.jpg
ZL-70 Render 03.jpg

Oh and I decided to make a little animation with the Hover Patrol Car.

HoverPatrolCar 01.png

You can watch it on Youtube:


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Re: Hyperventila Ships & Stations & More

Post by trueBlue »

Great models and beautiful renders! :worship:
I love the animation too!
Do you animate in Blender?

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Finis
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Re: Hyperventila Ships & Stations & More

Post by Finis »

How about an animation with the Looper bike?

You could design a submarine vessel.
Hard times create strong men. Strong men create good times. Good times create weak men. Weak men create hard times.

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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

trueBlue wrote:
28 Aug 2021, 00:13
Great models and beautiful renders! :worship:
I love the animation too!
Do you animate in Blender?
Thanks! yes, animation in bForArtists with assets from the game (all made in tS of course). :)
Finis wrote:
28 Aug 2021, 00:19
How about an animation with the Looper bike?
It's kind of animated already to achieve the motion blur, I was thinking of rendering the whole animation but even just one frame took a lot longer than expected so that's a project that'll have to wait until I have a bit more time.
Finis wrote:
28 Aug 2021, 00:19
You could design a submarine vessel.
I'd love to actually. It's on my list for future project for sure.

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