Head Modeling Practice

weedhunter
Chief Petty Officer
Posts: 105
Joined: 03 Dec 2009, 14:06
Type the number ten into the box: 0
Location: Russian Hell

Head Modeling Practice

Post by weedhunter » 21 Dec 2009, 16:13

Views of Jaw area.png
i tried a new way of making a head. start with the lower jaw. than work you way to the lower neck. the start the upper part of the face. than end it with the back of the head.

i trying to make a female face but it turning out to look like a male :bananasad:
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!

weedhunter
Chief Petty Officer
Posts: 105
Joined: 03 Dec 2009, 14:06
Type the number ten into the box: 0
Location: Russian Hell

Re: Head Modeling Practice

Post by weedhunter » 21 Dec 2009, 16:15

Front Face.png


this is what i used for as a template. your welcome to use it you self.
it a rough daft of what the poly were going to look like it ant perfect but it works good :bananadrum:

made my self well i drawthe lines but not the picture :mrgreen:
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!

weedhunter
Chief Petty Officer
Posts: 105
Joined: 03 Dec 2009, 14:06
Type the number ten into the box: 0
Location: Russian Hell

Re: Head Modeling Practice

Post by weedhunter » 23 Dec 2009, 14:57

Views of Jaw area prt2.png
Here is the the next stage off my head model.

i put the neck on by extruded the neck than added the poly to it and adjusted more of the jaw area.
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!

weedhunter
Chief Petty Officer
Posts: 105
Joined: 03 Dec 2009, 14:06
Type the number ten into the box: 0
Location: Russian Hell

Re: Head Modeling Practice

Post by weedhunter » 23 Dec 2009, 14:59

Views of forehead.png
now i added the forehead area. giving more adjustments to the jaw and neck area.
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!

weedhunter
Chief Petty Officer
Posts: 105
Joined: 03 Dec 2009, 14:06
Type the number ten into the box: 0
Location: Russian Hell

Re: Head Modeling Practice

Post by weedhunter » 23 Dec 2009, 15:02

Views of nose and more.png
here i added the a more advanced "basic" shaped nose but without nostrils.

did again more adjustment all over. added a little more ploys to it.
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!

weedhunter
Chief Petty Officer
Posts: 105
Joined: 03 Dec 2009, 14:06
Type the number ten into the box: 0
Location: Russian Hell

Re: Head Modeling Practice

Post by weedhunter » 23 Dec 2009, 15:06

Views of head_wired.png
this is a sum of what it is going to look like when i added the back of the head.
again i did more adjustment to the head
Views of head_no wire.png
here is a non wired version of what i have got so far.
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!

weedhunter
Chief Petty Officer
Posts: 105
Joined: 03 Dec 2009, 14:06
Type the number ten into the box: 0
Location: Russian Hell

Re: Head Modeling Practice

Post by weedhunter » 23 Dec 2009, 15:12

Views of head.png
Here i added the nostrils, eye sockets, and mouth hole, and again more adjustment to ever thing and more ploys too.

Views of head_SDS.png
here is what it what look like in SDS 3 mode.

(my computer lags so badly it took aprox. 3 min just to load the 3rd SDS. i hate Windows Machine.)
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!

weedhunter
Chief Petty Officer
Posts: 105
Joined: 03 Dec 2009, 14:06
Type the number ten into the box: 0
Location: Russian Hell

Re: Head Modeling Practice

Post by weedhunter » 23 Dec 2009, 15:18

Views of almost_done.png
here i added eyes lids and more adjustment.


i added the eyes and teeth but it doesn't look that good. i need to give this dude ears.
and put in eyes the right way. and teeth and gums the right way too.

again i want this model to be a female head but it turns out to have more of a male out look.
god dam transy.
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!

User avatar
LeonRegis
Captain
Posts: 1941
Joined: 18 Aug 2009, 17:36
Type the number ten into the box: 0
Location: Brazil/Earth/Orion Arm/Milk Way/4 Dimension/Universe/Multiverse???/Singularity???

Re: Head Modeling Practice

Post by LeonRegis » 23 Dec 2009, 16:01

Doh, you is really good with character modeling congrats man!
Be the change you want to see in the world. - Mohandas Gandhi

User avatar
Finis
Captain
Posts: 4617
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: America!
Contact:

Re: Head Modeling Practice

Post by Finis » 23 Dec 2009, 16:04

Make a convincing head and then alter it until it looks female or whatever. First make it just look human. Then give it its own look.

Ears can be as complicated as the rest of the head.
Who wants TS manuals? viewtopic.php?p=54836#p54836

Post Reply