Working on procedural materials etc

Post Reply
User avatar
RAYMAN
Captain
Posts: 2481
Joined: 21 May 2009, 18:56

Working on procedural materials etc

Post by RAYMAN »

Been working on procedural materials while learning Filterforge lately! Pretty complicated sometimes...but then I find a lot of things that I lost sooner or later..in my closet..so... :lol: :mrgreen: Im sort of trained in digging up lost Spaghetti! :lol: :mrgreen:
Tell me how you think they look...!
Screenshot_2.jpg
rust new.jpg
pipes.jpg

User avatar
RAYMAN
Captain
Posts: 2481
Joined: 21 May 2009, 18:56

Re: Working on procedural materials etc

Post by RAYMAN »

Here is a chipped metalic paint...material..
red met.jpg
Alfga 33ava.jpg

User avatar
bitkar
Captain
Posts: 1720
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic
Contact:

Re: Working on procedural materials etc

Post by bitkar »

the green material looks pretty good!
the metalic paint not :) sorry, this is not how a car paint looks like. This is toooo much.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

User avatar
RAYMAN
Captain
Posts: 2481
Joined: 21 May 2009, 18:56

Re: Working on procedural materials etc

Post by RAYMAN »

Yeah the problem isnt the material its the HDR setup!
Looks much nicer in Blender with less brightness! Plus I have to much dull on the specular...! This is rendered in Vue Standard renderer which isnt exactly the best option for car renders but then I like to learn to tune things I thought wouldnt be able at all!

User avatar
bitkar
Captain
Posts: 1720
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic
Contact:

Re: Working on procedural materials etc

Post by bitkar »

i see the problem i material - car paint has depth because its multilayer. You have the color and you have clearcoat on top. This is just color metal.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

User avatar
RAYMAN
Captain
Posts: 2481
Joined: 21 May 2009, 18:56

Re: Working on procedural materials etc

Post by RAYMAN »

No its not.. its even a spec map! The last version of Vue supports pbr workflow.. this is a 6 Year old version.. which doesnt.. but I dont need to pay for!
I have to set it up new! But thats the fun part of learning!

User avatar
RAYMAN
Captain
Posts: 2481
Joined: 21 May 2009, 18:56

Re: Working on procedural materials etc

Post by RAYMAN »

Ok! Down to learning and tweaking...I managed to duplicate the material for rusted Metal and chipped paint in Vue!
Symbiont is the same nodal procedure..and some new metalic paint! Have never seen metalic paint on Vue before..! :shock:
That makes it even more interesting !
Rust web.jpg
Metalic1 web.jpg

User avatar
bitkar
Captain
Posts: 1720
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic
Contact:

Re: Working on procedural materials etc

Post by bitkar »

looks good to my eyes... ;)
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

User avatar
RAYMAN
Captain
Posts: 2481
Joined: 21 May 2009, 18:56

Re: Working on procedural materials etc

Post by RAYMAN »

Thank you yes.. slowly getting there! :mrgreen:

Post Reply