New model

v3rd3
Lieutenant Commander
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Joined: 21 May 2009, 20:04

Re: New model

Post by v3rd3 »

Great to see you back on the boards ... nice model
WickedWitchOfTheWeb
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Joined: 29 May 2009, 00:12

Re: New model

Post by WickedWitchOfTheWeb »

Thanks guys, good to be back.
WickedWitchOfTheWeb
Petty Officer Second Class
Posts: 36
Joined: 29 May 2009, 00:12

Re: New model

Post by WickedWitchOfTheWeb »

Slowly but surely this is coming together. There is much I wanted to do to this tonight but I've just spent an hour and a half trying to glue a few bits together and move the axis. Workspace side sure doesn't make such things easy. It's a breeze in Model but that upsets the shaders applied and sends them all over the place so the model has to be painted fresh each time. Enormously frustrating so I'll leave it alone for now but this is how the scene currently looks.
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WickedWitchOfTheWeb
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Re: New model

Post by WickedWitchOfTheWeb »

Small update.
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spacekdet
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Re: New model

Post by spacekdet »

I hate texturing in Workspace. No layers, limited shaders, and the random loss of already applied textures getting tossed over the edge every time I cross the bridge.
Rant over, and back to the topic.
The wooden doors seem a little too 'bright'.
The brick scale on the two walls doesn't quite match. Nitpicky, I know.
Would love to see some volumetric effects.
WickedWitchOfTheWeb
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Re: New model

Post by WickedWitchOfTheWeb »

Thanks Spacekdet. Rather annoyingly I’ve only just realised the latest update isn’t attached. It’ll have to wait until tomorrow when I’m back at a computer. Two of the things that were changed were the doors and the back wall.
WickedWitchOfTheWeb
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Re: New model

Post by WickedWitchOfTheWeb »

Here's the correct pic. Still much to do.
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bitkar
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Re: New model

Post by bitkar »

like riding a bike, you dont seem to forget how to make a 3D scene ;) very nice.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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