Jessica Rabbit in C4D XL7...

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Krowbarh
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Jessica Rabbit in C4D XL7...

Post by Krowbarh »

Hola...

Here is some recent work done in Cinema 4D XL 7.3 (2001 application) of Jessica Rabbit figure WIP

First capture here mostly body roughed out-
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Second most recent with Head roughed in and 'Placeholder Poly Hair'...Have decided to try a displace-paint sculpted hair with integrated alpha channel around the perimeter to show 'fringes'-
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Here is PNGs rendered (so far) & displayed in the freeware app SHOWCASE 1.0 (search Softpedia)-
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Here is the ref if anybody wanna try in trueSpace, blender or any other-
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clintonman
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Re: Jessica Rabbit in C4D XL7...

Post by clintonman »

Nicely done, look forward to seeing more.
Clinton Reese

http://clintons3d.com

Krowbarh
Senior Chief Petty Officer
Posts: 211
Joined: 24 Jun 2017, 21:20
Type the number ten into the box: 10

Re: Jessica Rabbit in C4D XL7...

Post by Krowbarh »

Thanks...That is quite a compliment coming from the CLINTONMAN Himself...

Yeah, I plan on this being done 100% in C4D XL7, Model-Paint-Bone-Pose-Render...Who knows maybe even animation but maybe NOT!

XL7 is a challenge as it has limited toolset...There is no mesh tighten, smooth command so mesh must be turned in perspective view whilst looking-tweaking verts on the edges of the model...Fun challenge though...

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