Hello!
is it possible to create Cubemaps or Fulldome-fisheye Picutres with the Modelspace?
Like this: https://cdn.eso.org/images/screen/2016- ... -fd-cc.jpg
or this: https://lh3.googleusercontent.com/proxy ... 499g6aOm5D
Cubemap / Fulldome-Fisheye
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- bitkar
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Re: Cubemap / Fulldome-Fisheye
camera can be pretty fishy, i think. You can definatly change camera field of view, not sure how much.
But you can render 6 images for the cube map for sure. You can stich it in photoshop or paintshop or something in post.
But you can render 6 images for the cube map for sure. You can stich it in photoshop or paintshop or something in post.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
- clintonman
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Re: Cubemap / Fulldome-Fisheye
You might be able to render a quicktime VR and then use some kind of converter.
I did a search on "quicktime vr to cubemap" and this was one of the first entries to show
https://bixorama.windows10compatible.com/
I did a search on "quicktime vr to cubemap" and this was one of the first entries to show
https://bixorama.windows10compatible.com/
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Re: Cubemap / Fulldome-Fisheye
Thanks for the Tipps, I'll try both...
I have a Problem with quicktime VR though, after pusing "RENDER" it creates a "Movie" with just one black frame and breaks of.. :-/
I have a Problem with quicktime VR though, after pusing "RENDER" it creates a "Movie" with just one black frame and breaks of.. :-/
- clintonman
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Re: Cubemap / Fulldome-Fisheye
Quicktime vr is too old. I searched some more and it seems like the format was abandoned years ago. I did a quick test in truespace and the video plays as a random jumble, so truespace is producing a result there's just nothing around to read it properly. I also looked at the link and that software is shareware, not free like I thought.
So long story short, I don't think quicktime vr is the way to go.
So long story short, I don't think quicktime vr is the way to go.
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Re: Cubemap / Fulldome-Fisheye
Thanks, I guessed as much... Have to fiddle a bit than thanks