Hello,
is there any workaround the fact that Truespace crashed when you use Multithreading for rendering some Third Party Shaders? (f.e. some Shader Labs, etc). except deactivating it?
Multithreading and third party shaders.
-
- Petty Officer First Class
- Posts: 56
- Joined: 26 Mar 2012, 09:35
- Type the number ten into the box: 9
Re: Multithreading and third party shaders.
Have you tried disabling the Workspace Bridge?
-
- Petty Officer First Class
- Posts: 56
- Joined: 26 Mar 2012, 09:35
- Type the number ten into the box: 9
Re: Multithreading and third party shaders.
Yes that is always disabeld.
- bitkar
- Captain
- Posts: 1977
- Joined: 16 Mar 2010, 07:14
- Type the number ten into the box: 0
- Location: Czech Republic
- Contact:
Re: Multithreading and third party shaders.
I think its just the ShaderLab itself... not external shaders in general. You cannot do antyhing else than you do.
Last edited by bitkar on 06 Oct 2021, 10:22, edited 1 time in total.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
-
- Petty Officer First Class
- Posts: 56
- Joined: 26 Mar 2012, 09:35
- Type the number ten into the box: 9
Re: Multithreading and third party shaders.
Thanks for the answer - i was afreaid of that..
Re: Multithreading and third party shaders.
A. Dont use Shaderlab but prerendered slots!
Its woth the extra mile since you can save out the slot even for Blender
B Also try new procedural ways like Filterforge and Substance....but not as a shader plugin.. rather as Standalone..again worth the extra mile!
Its woth the extra mile since you can save out the slot even for Blender
B Also try new procedural ways like Filterforge and Substance....but not as a shader plugin.. rather as Standalone..again worth the extra mile!
-
- Petty Officer First Class
- Posts: 56
- Joined: 26 Mar 2012, 09:35
- Type the number ten into the box: 9
Re: Multithreading and third party shaders.
is there anyway to prerender the precedurals from Shaderlab? (and most of the Time I use the reflectance Sahders only)
And thanks for the tipp, I'll have a look at substance.
And thanks for the tipp, I'll have a look at substance.
Re: Multithreading and third party shaders.
Substance is costly though.. rather go for Filterforge!
Its worth it since it comes with acess to thousands of filters and how they pre made! Well worth it since you can use the lessons also for Blender nodes!
Yes you can...the answer is baking...! Look up how to bake textures with flat lights !
Its worth it since it comes with acess to thousands of filters and how they pre made! Well worth it since you can use the lessons also for Blender nodes!
Yes you can...the answer is baking...! Look up how to bake textures with flat lights !