Final trueSpace7.61 Beta 8 Std Unofficial Update

stan
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by stan » 31 Aug 2019, 14:22

Got all original shortcuts working. A new key replacing panel will still need to be made if you want to be able to change the key values.
Attachments
Vertex Snap.RsObj
(63.33 KiB) Downloaded 5 times

clintonman
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by clintonman » 31 Aug 2019, 16:51

Vertex Snap Widget and Scripts

Stan's original shortcut keys
Widget: removed the call to Close
Preferences: removed the Close script and cleaned out unused nodes including the keyboard shortcuts editor

reason for removing keyboard shortcuts editor:
stan, "A new key replacing panel will still need to be made if you want to be able to change the key values."
paraphrase trueBlue, "I don't use them, remove them if you like"
me, "Was never interested in the shortcut keys"

The Close script was removed because it was setting user preferences, taking control away from the user.

Note that stans No Snap Widget is also needed for the esc key shortcut
Attachments
Vertex Snap widget.RsObj
(61.46 KiB) Downloaded 7 times
Vertex Snap pref.RsObj
(96.89 KiB) Downloaded 6 times
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue » 31 Aug 2019, 17:00

If you are not aware, I have added:

Code: Select all

    Widgets.ActivateWidget('/Widgets/Tools/CubeWidget','Default', '', '');
to the init.js and reset.js files

Is this Okay? This is different from the button command.
Problem with your button command creates duplicate CubeWidget(S)

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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by clintonman » 31 Aug 2019, 17:19

trueBlue wrote:
31 Aug 2019, 17:00
If you are not aware, I have added:

Code: Select all

    Widgets.ActivateWidget('/Widgets/Tools/CubeWidget','Default', '', '');
to the init.js and reset.js files

Is this Okay? This is different from the button command.
Problem with your button command creates duplicate CubeWidget(S)
I can run this command several times and only one widget will be created.

Code: Select all

Widgets.ToggleWidget('{eb1473db-3c61-f968-e739-d37518cbc263}','/Widgets/Tools/CubeWidget','Default','','');
Widgets.ActivateWidget is the one that allows identical widgets creation.
It could be that the init and reset behave differently than running from inside trueSpace.
My theory is that the widgets are created inside different groups, the default group for the ActivateWidget and a specified group for the ToggleWidget. That's why you get a duplicate.

The way you have it now, 2 cube widgets are created if the cube button is pressed. When both widgets are closed only 1 will appear with the button press, no matter how many times it is pressed. I think it's unlikely someone will press the cube button when the cube widget is already open. So don't think it's really any problem that init and reset use the ActivateWidget.
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trueBlue
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue » 31 Aug 2019, 17:58

clintonman wrote:
31 Aug 2019, 16:51
Vertex Snap Widget and Scripts

Stan's original shortcut keys
Widget: removed the call to Close
Preferences: removed the Close script and cleaned out unused nodes including the keyboard shortcuts editor

reason for removing keyboard shortcuts editor:
stan, "A new key replacing panel will still need to be made if you want to be able to change the key values."
paraphrase trueBlue, "I don't use them, remove them if you like"
me, "Was never interested in the shortcut keys"

The Close script was removed because it was setting user preferences, taking control away from the user.

Note that stans No Snap Widget is also needed for the esc key shortcut
Can you give me the steps and objects that need to be updated?

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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by clintonman » 31 Aug 2019, 18:06

The Vertex Snap widget goes into /Widgets/Tools
The No Snap widget also goes into /Widgets/Tools
The Vertex Snap pref goes into /Preferences/Snapping
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue » 31 Aug 2019, 19:08

Yep!
The duplication of the CubeWidget only happens after a context reset.
So my thought is not to include it in the reset.js file
Hence the Default state.
If a user opens the CubeWidget and exits tS7 the widget is present after reopening tS7.
If a user closes the CubeWidget and exits tS7 the widget is not present after reopening tS7.
Cool! 8-)
End results no duplication!

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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue » 31 Aug 2019, 19:26

clintonman wrote:
31 Aug 2019, 18:06
The Vertex Snap widget goes into /Widgets/Tools
The No Snap widget also goes into /Widgets/Tools
The Vertex Snap pref goes into /Preferences/Snapping
To be on the same page I reset the Vertex Snap button ID as I explained previously, just to be on the safe side.

Removed due to update

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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by clintonman » 31 Aug 2019, 19:28

trueBlue wrote:
31 Aug 2019, 19:26
clintonman wrote:
31 Aug 2019, 18:06
The Vertex Snap widget goes into /Widgets/Tools
The No Snap widget also goes into /Widgets/Tools
The Vertex Snap pref goes into /Preferences/Snapping
To be on the same page I reset the Vertex Snap button ID as I explained previously, just to be on the safe side.
Sounds good to me.
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue » 31 Aug 2019, 19:33

trueSpace Beta 7.61 Standalone Unofficial Update

This trueSpace Beta 7.61 Standalone Unofficial Update is for the "Standalone Version" only.
Important: This Update should not be used with the "Full Version" of trueSpace7.61 with Workspace, Model, and the Bridge!

Revisions:
July 06, 2009
February 21, 2010
November 01, 2012
May 23, 2019
August 5, 2019

:: Layouts Old

4View, Default, Floating, Expanded, and trueSpace6
* These layouts have been fixed to prevent the Main toolbars from showing on the Desktop when tS is Minimized by merging the bottom two Workspace toolbars together into one toolbar and docked with the Status panel.
* Removed the duplicated tSMainWnd nodes.
* Removed all of the RS...toolbar Frame Windows
* Set the OwnedBy attribute for most of the toolbar's Frame Window which stops the toolbars from showing through newly opened Views.
* Included a WinGUID_Bar toolbar in the Default layout main window's title bar

:: Layouts

4View, Default, Floating, Expanded, trueSpace6, Workspace, and YafaRay4tS
* All Layouts include the new WorkspaceMain2, Main2, WinGUID_Bar, and LENavigatorBar toolbars
* WorkSpace layout with new expanded Horizontal toolbars and YafaRay4tS layout
* 4View layout has 3 new WinGUID_Bar toolbars set to their WinID for the ortho views
Note: Both the Old and New layouts exist in the Library.

Presently the 'Layouts - Configurations' is being used which is the new layouts.
I discovered tS761 only works with one name, as in 'Layouts - Configurations'
To load the OLD layouts you have to rename them in the Library Browser.
1.) Rename 'Layouts - Configurations' to 'Layouts - ConfigurationsNEW'
2.) Rename 'Layouts - ConfigurationsOLD' to 'Layouts - Configurations'
3.) In Workspace, Select the Default layout tab
Note: You can also tell the differences of the layouts by their icons in the Library Browser.

:: Widgets

Object Move, Rotate, and Scale widgets
* Shift + LMB select in empty space deactivates each tool.

Camera Move, Rotate, FOV, and Rectangle Zoom widgets
* Shift + LMB select in empty space deactivates each tool
* FOV - RMB select in empty space resets FOV
* Rectangle Zoom - RMB select in empty space resets FOV

Background widget
* Updated the Zoom to Selection version 1/14/2018 - Author Clinton Reese 'Updated 9/21/2019'
Additional controls:
* MMB click zooms the view to the current selection or Point Edit selection
* Ctrl + MMB click Moves the view to the current selection or Point Edit selection
* Shift + MMB click - Moves the view to all objects in the scene
* Shift + RMB Drag - Resets the View
* Coma + LMB Drag - Hides All (Except selection) and Moves to the current selection or Point Edit selection
* Coma + RMB Drag - Moves the view to the next object and Hides All except that object
* Period + LMB Drag - Hides All (Except selection)
* Period + RMB Drag - Shows All.
* I + LMB Drag in empty space - Opens Widget Help panel

Object Navigation Widget 1, 2, 3, 4, 5, and 6
* 4, 5, and 6 include the Cage widget. - Author Clinton Reese
Additional controls:
Sphere
* LMB + Drag = Move selected object in X and Y
* MMB + Drag = Move widget
* RMB Select = Close Widget
* Ctrl + RMB select = Show Widget's advance settings

Bars, Triangles, Cubes, & Arcs
* Ctrl + LMB Select = Show their Mouse settings
* RMB + Drag on Arcs to rotate from the Pivot. - Author Clinton Reese
* MMB select the Bars, Triangles, and Sphere activates the Object Move tool
* MMB select the Arcs activates the Object Rotate tool
* MMB select the Cubes activates the Object Scale tool
* Alt + LMB select the Bars activates the X, Y, and Z Axis locks. Toggles On/Off
* I + LMB select the widget opens Widget Help panel.
* Shift + LMB select the widget switches the Object Navigation Widgets
* Ctrl + RMB select the widget switches to the Selector Cage Widget

Selector Cage widget
Additional controls:
* Ctrl + RMB select on widget switches to the Object Navigation Widget
* Ctrl + LMB select on the widget activates the widget's Mouse Settings panel

Point Edit widget 1, 2, and 3
* PE Pivot Snap - Author Clinton Reese
* P + LMB select any part of the Widget and release to set the Pivot on selected element
* P + RMB select the widget moves and rotates the Pivot to the selected Face
* P + MMB select the widget moves and rotates the Pivot to the object's Center
* RMB + Drag on rotation Arcs to rotate from set pivot.

Sphere
* LMB + Drag = Move selected object in X and Y
* MMB + Drag = Move widget
* Ctrl + RMB select = Show Point Edit preference panel
* Reset Default PE selection settings button on the preference panel

Bars, Triangles, Cubes, & Arcs
* Ctrl + LMB Select = Show their Mouse settings
* MMB select the Bars, Triangles, and Sphere activates the Object Move tool
* MMB select the Arcs activates the Object Rotate tool
* MMB select the Cubes activates the Object Scale tool
* Alt + LMB select the Bars activates the X, Y, and Z Axis locks. Toggles On/Off
* Shift + LMB select the widget switches the Point Edit Widgets
* I + LMB select the widget opens Widget Help panel

Camera1 widget
The Camera's Shape was modified so that the mesh does not show when viewing from any camera in some instances
Additional controls:
* Shift + LMB select on camera widget switches to Camera Widget 1 or 2

Camera2 widget
* Changed the coloring of the camera and the mouse commands list below:

FOV
* LMB = View from Camera
* LMB + Drag = Adjust Field of View
* Shift + LMB = Exit Camera View

Rotate (Sides)
* LMB = Spin Left & Right
* LMB + Alt = Orbit 360 degrees
* RMB - Tilt Up & Down
* RMB + Alt = Tilt Left & Right

Move (Back)
* LMB = Move X & Y
* LMB + Alt = Forward & Reverse
* RMB = Move X & Z

Stand (Legs)
* LMB = Move Left & Right
* LMB + Alt = Move X & Z
* RMB = Move Up & Down

* Shift + LMB select the widget, switches the camera
* CTRL + LMB opens the Camera panel
* I + LMB select the widget opens Widget Help panel

View widget
Encircle 'Green'
* Ctrl + LMB click Rotates the Perspective view and Isometric view
* Shift + LMB select Resets the View.
* Shift + RMB select Opens the 3D View Widget

Skeleton tool widget
* Added missing X-Ray brick

Material Inspect widget
* LMB + Drag - Selects object
* Left click to Inspect object and then LMB + Drag to select it
* RMB + Drag - Opens the material in the Link Editor
* Left click to Inspect object and then RMB + Drag to open in the Link Editor
* Cancel - Right click in 3D Space cancels the Inspect widget and Unselects last selected object

Axis widget
* LMB click on the widget to enter into Point Editing, select an element and use the buttons on the panel to Target and Snap the Axis. Select the Snap button again to dismiss the widget.

:: Panels

* Character Editor Preferences/Skeleton tool - Joint Placement to Center
Primitives - Added the Object Render Attributes to each primitive.
* Tube primitive. Does not have a widget
* Object Render Attributes - Added an attribute for the owner's path and name, and Exported the Default aspect. The Default aspect has been moved to the Settings aspect.
* Snapping - Exported the 'Snap Radius' attribute on the Grid aspect.
* Soft Selection
Installed a gradient image
* Brush Displacement
Installed a gradient image
* Windows Settings panel
Fixed it so it works.

Desktop
* Added customized Desktop panel exposing all aspects to the Default aspect.
Dialog View button. Added the Dialog settings panel to Preferences.
* Added a Workspace title, and Rename scene name button.
Scene panel - Changed the command for the "Show Object Attribs" to the new Show script.
Postprocess panel
* Added Edit Boxes.

Preferences
* UV Editor preferences
Lightened the color of the Background bitmap control.

Animation Preferences
* Shrink Range button script. Author Clinton Reese
* Scrubbers for Start and End 'Play Range'
* Bake Keyframes, and Automatic Keyframing. Author Clinton Reese

* Mesh Editor Settings
* Mirror button scripts. Author Clinton Reese

Material Editor
* Material Editor with Library Browser Edition
Note: To enable the Library Browser, right click the Library Places or select the Update Library Places icon in the Material Editor.
In the Library Places -> Combo Control, select the Main Library Place.
In the next Combo Control, select which library you would like to open.
Note: At any time your libraries are not showing, select the Update Library Places icon again to update the Library Places.
To use the D3DMaterials, select the D3DMaterials in the Library Places -> Combo Control.
In the next Combo Control, select the Materials - DX9 and press your Enter key.
Active Editor button - Right click to Reset.

D3D Material Editor
* Includes the UV tools, Offline Render Scene, Render to File, Edit material in Link Editor, Update Library Browser, and Convert D3D materials - Author Clinton Reese.

Vray Material Editor
* Includes the Offline Render icons - Render Scene, Render Area, Render Object and Render Animation buttons, enabling them to resize the Vray render window using the Vray - Width and Height values, UV tools, and Update Library Browser.

:: Lights

* All Lights have a new UI with all of their aspects showing in the Stack/Panel and include an Intensity attribute for their Solid Color. Default = 1 which equals no Intensity.
* Spot and Projector's Preferences have button scripts that change their Attenuation to No Falloff, Linear Falloff with distance, and Inverse Square Falloff with distance. RMB command resets to trueSpace's Default.
* Color picker for the light's color and Color aspect for advance color settings. - Author Clinton Reese.
Note: The Default light setup is the only library item that was modified with the new lights. Unfortunately all preexisting lights, scenes, libraries, and Light setups will have the original lights.
* Added a Cylinder primitive to the Spot and Projector lights and its radius is hooked up to the light's Angle attribute.
* Modified the shapes for Infinite, Directional, Sky, and Omni.
* Projector - Added a Square spot light bitmap, camera, and a Sequence aspect enabling a user to load and animate a sequence of images.
* Reset Rotations and a View On/Off to the Spot and Projector lights panels.

:: Workspace Shortcuts

Redefined and Added additional shortcuts, included a backup, and a Shortcut list.
* Window.Shortcuts.default
* tS761 Workspace Shortcut List.rtf
* Workspace shortcuts XML.

Object Move and Rotate shortcuts
3DView - 'Window in focus with object selected'

Code: Select all

Object Move
4		-X Move Left 0.1
6		+X Move Right 0.1
8		-Y Move Forward 0.1 'Object Space'
2		+Y Move Reverse 0.1 'Object Space'
CTRL+4		-X Move Left 1.000
CTRL+6		+X Move Right 1.000
CTRL+8		-Y Move Forward 1.000 'Object Space'
CTRL+2		+Y Move Reverse 1.000 'Object Space'
Page Up		+Z Move UP 0.1
Page Down	-Z Move Down 0.1
CTRL+Page Up		+Z Move UP 1.000
CTRL+Page Down	-Z Move Down 1.000
5		   Normalize Location
Object Rotate
7		+Z Rotate Left 1.000 degree
9		-Z Rotate Right 1.000 degree
1		-X Rotate Forward 1.000 degree
3		+X Rotate Reverse 1.000 degree
CTRL+7		+Z Rotate Left +45 degrees
CTRL+9		-Z Rotate Right -45 degrees
CTRL+1		-X Rotate Left -45 degrees
CTRL+3		+X Rotate Right +45 degrees
CTRL+5		   Normalize Rotation
:: Toolbars

jScript Record toolbar
* Added a Stop all Activities icon

VBScript Record toolbar
Added a Stop all Activities icon

3D Record toolbar
* Added RMB command to the 3D Record toolbar button which opens its preference panel in the Stack/Settings.

WorkspaceMain, WorkspaceMain2, BottomBar, and BottomBar2 toolbars
* 2D Unencapsulate icon - Added a button to Unencapsulate selected objects.
* 3D UnEncapsulate script - Author Clinton Reese
* 3D Encapsulate icon / RMB - 3D Unencapsulate
* 2D Encapsulate icon
* Copy - Changed the RMB command to include multiple selections and insert the copied objects to any opened Link Editor view at X = 600 and Y = 600 and offset each copied object horizontally by 60.
* Reset Default Context - Changed the LMB command to a Question dialog giving you option to cancel. RMB command does not include the Question dialog.
* Default Context Backup
* Scene - Added RMB command to navigate to the scene level in the Link Editor.
* 3D Record toolbar - Modified its placement.
* jScript Macro toolbar - Modified its placement. RMB - Inserts a jScript Command.
* VBScript Macro toolbar - Modified its placement. RMB - Inserts a VBScript Command
Unlook At - Added button that removes the Look At.
* Look At - RMB command 'Unselect'.
* Show - LMB shows all the selected objects and RMB Shows the new Object Render Attributes panel for the selected object.
* Hide - LMB Hides all the selected objects and RMB Shows the new Object Render Attributes panel for the selected object.
* Show All - LMB Shows any objects that have an Object Render Attributes panel.
* Hide All - LMB Hides any objects that have an Object Render Attributes panel.
Note: Encapsulated objects are not supported with ShowAll and HideAll unless you use Hide or Show first.
* All toolbars that have Object render modes and Grid modes, have a RMB command that sets their render mode for all windows.

Workspace Navigation toolbar
* Select by Painting icon - RMB = Reset Default PE selection settings
* Set Default Pose icon - Added a dialog to cancel setting the Default Pose if one is already present.
* Added the missing Flatten Axis button which is used to store the pivot into mesh for procedural animations.
* Fixed the Weight Paint tool's wrong command.
* Fixed the Animation Editor toolbar's Reset function by adding a prototype.
* Changed the tooltip for the Axis - Normalize Orientation to Reset Axis
* Added MeshModifiers.ConvertSelection('','') command to the Shrink and Grow buttons. Author Clinton Reese
* Added the missing Transfer Skinning Weights button which is used to transfer the Skin Weights from one Character to another.
* Added an Unselect command to the Object tool.
* Added RMB command to the Axis tool button which toggles the Axis Widget to show In Front.
* Added Vertex Snap widget, Face Snap, and Fix Bad Geometry. Updated 9/2/2019 - Author Clinton Reese

Custom Toolbars - Red, Gold, and Blue toolbars.
* Red = Cut & Paste, trueSpace ToolBars, and Cube Widget - Author 'Clinton Reese'
* Blue = Camera tools, 3D View Widget, and Transform Objects icons.
RMB command opens Custom Toolbars preferences panel to Open and Save all toolbars.
Note: Open = Synchronizes all trueSpace toolbars and opens the custom toolbar in a Link Editor window, where you can modify it and Save it.

* Gold = Opens the Clinton toolbar 'C3D Persistent Install v2' - Author Clinton Reese
Includes:
Align and Distribute
Grid Array
Radial Array
Point Clone 'Updated 5/24/2019'
Plane Loop
Static Sweep
Normal Move
Freeze Transforms
Parent - Unparent
CTRL Selection
Interpolation toolbar
Nurbs toolbar 'Updated 5/23/2019'
Toolbar Manager toolbar
LoadRAPreset 'New 8/17/2019'
Axis Snap
Note: Modified reset.js file 'Reset to Default Context' that reloads the above scripts.

Workspace File Menu
* Added Help - United 2D Artist (Web Link), Updates (Web Link)
* Save As - Object, Recording, and Scene

WinGUID_Bar toolbar
Uses the main 3D window's WinGUID in the commands for the Views, Ground, Scene render attributes, Reset view, and Look at Selection icons. Which means the window does not have to have focus in order to work.
* Added to the main view's title bar in all layouts.
* Includes a Material Editor icon.
* Set Camera - LMB = Set Camera / RMB = Eye view.
* Look at Selection - LMB = Look a selection / RMB = Look at next object.
* Perspective - RMB Rotates the View.
* Isometric - RMB Rotates the View.
* Camera Move, Camera Rotate, Camera FOV, and Rectangle Zoom - RMB opens current active Eye Camera panel in the Stack/Panels.
* Camera FOV and Rectangle Zoom - RMB in 3D Space resets FOV.
* Zoom to Selection - LMB = Zoom to Selection / RMB = Zoom to next object.
* Zoom to next Object - LMB = Zoom to next Object / RMB = Zoom to All.
* View icon opens a 3D Window with a NewViewBar toolbar set to its WinID.
* View 3D Window toolbar's Save New View icon. Saves current size and placement.

LENavigatorBar
* Ctrl+ button - Toggle On/Off for LMB selecting/deselecting Objects - Author Clinton Reese
* Open button, RMB = Current Scene.
* Scene button, LMB = Scene 2D / RMB = Scene 3D.

Buttons - Offline Render icons
Updated all of the Offline Render icons commands.

Additional Library items
* My Anim Clips includes a camera animation demo
* My Objects
* My Scenes
* My Scene.RsScn includes Save RsScn Incrementally that opens on Load
* My Backup.RsScn includes Save RsScn that opens on Load
My Recordings:
* Modified Underwater - Original Author - Matthew J. Collins (Délé)
* trueSpace with a modified Earth object - Original Author Clinton Reese
* Happy Fourth of July - Original Author -Johny Tho
* Earth Wind and Fire - Original Author - Noko

Materials - DX9:
* Auto Scale Bump, Auto Scale Bump2 (modified version with stones)
* Fog materials. Author - Matthew J. Collins (Délé), and Ultimate Mapped Material.
* Alphabetized the library index.
* Components - Compositing - Author Clinton Reese
Lights library
* Fog Spot and Fog Omni lights. Author - Matthew J. Collins (Délé)
Bitmaps - Base
* 5 Gradients for use in Soft selection profiles. - Original Author Clinton Reese
Objects - Script objects libray
* Camera Deluxe installer.RsObj - Author Gord Stanton
Updated the Camera Deluxe's weight to 3.00

Objects - tS7.61 Update objects library
This library includes several objects to further enhance trueSpace.
* Updated and improved all objects with several newly added objects.
* Send Status Messages script that demonstrates a new Status Message object installed in System.
* Status Message is a modified ClearStatus Immediate script. - Original Author Clinton Reese
Enables a user to send a Status Message for a determined amount of seconds with a Notify sound and or have the text read out loud.

Misc

Script Commands
* Unglue.xml Added 3D UnEncapsulate script - Author Clinton Reese
* UnLookAt.xml Updated to include Lights. - Author Clinton Reese Updated 8/13/2019
* onenewscene.xml Updated to fix missing Status Line string and renamed Camera1 to Camera.
* ShowAll, HideAll, Hide, and Show.xml scripts for the Workspace Main toolbars.
Note: Encapsulated objects are not supported with ShowAll and HideAll unless you use Hide or Show first.
* Cam2Eye.xml that transfers all of the settings from a selected camera to the Eye Camera.
* Added Cam2Eye icon to the camera tools in the Red Custom Toolbar.

* Included a modified ts76_manual.html that links to an included modified tS6help.chm, New in 6.5.PDF, ch30_NewInTrueSpace66.PDF, ch27_PhysicalSimulation.pdf, tS76_MS_Animation.pdf, tS7_AG_3.17.pdf, tS7_AG_Ch_4_NormalMapping.pdf, tS7_DG_chapt1_chapt2.pdf, and UsingBonesToVertex.pdf files.
* Image Folder and Animation Folder added to the main directory for rendering images.
* D3DView.RenderToFile.Settings.xml added that is set to the Image Folder.
* Included RsAnimPlugin.rsx and RsAnimPlugin.pdf to /trueSpace761
Note: If wanted you can Install and Load from the Package Manager.

* Included Clintons3dPlugin.rsx v.1638413 to /trueSpace761Std and Plugins.xml to /Scripts - Author Clinton Reese
Note: The Plugins.xml file has the Clintons3dPlugin, Installed and Loaded to the default path:
C:\trueSpace761Std
CAUTION: This will overwrite any installed plugins, so you will have to reinstall them using the Package Manager!

YafaRay4tSv0.9.5 is fully integrated into trueSpace. - Author Clinton Reese 'Updated 9/21/2019'
Note: Modified reset.js file 'Reset to Default Context' that runs the C3DReset script 'C3D Persistent Install v2' which will reload the YafaRay Folder.

Instructions:

It is recommend that you completely Uninstall and Install trueSpace7.61 Standalone to a clean directory.
Install the PDF Manual for trueSpace.

1.) Run the tS7.61B8Std.5.exe
2.) Browse [...] to where you installed C:\trueSpace761Std, select its folder and then the Extract button
3.) Select the Yes to All button.
4.) Open trueSpace and select the Reset to Default Context icon.
5.) In Workspace select the Default layout tab.

YafaRay4tS users:
1.) Download the YafaRay v3.3.0 render engine from one of these sites:
YafaRay Standalone https://github.com/YafaRay/Core/releases
YafaRay for Blender https://github.com/YafaRay/Blender-Exporter/releases

Unzip the file and copy the ‘yafaray_v3’ folder to:
Examples:
Standalone
C:\Program Files\yafaray_v3
C:\trueSpace761\tS\yafaray_v3
C:\trueSpace761Std\yafaray_v3

Note: If you install the YafaRay v3.3.0 render engine after installing this update:
From Workspace in the Stack/Panel - YafaRay4tS/Setup aspect
Set the 'YafaRay Installation Path' to the yafaray-xml.exe file where you have installed YafaRay v3.3.0
Select the 'Save Settings' button.

In Workspace, open the YafaRay4tS layout.
Open a new YafaRay4tS scene from the YafaRay Settings toolbar icon.

Optionally, but recommend you install the iOptDetector plugin http://rs.siprogs.sk/p/iOptDetectorsPage
Recommend that you install it to your C:/ drive so that it can be shared with different versions of trueSpace.
The OptDetector.dll must be Installed and Loaded from the Workspace's Package Manager.


Special thanks to Clinton Reese for all his help and contributions in this update.
http://www.clintons3d.com


Steps for the easiest installation:
1.) Install YafaRay (Optional)
2.) Install trueSpace 7.61 Standalone
3.) Install iOptDetector (Optional)
4.) Install Vray (Optional)
5.) Install the PDF Manual for Caligari trueSpace (Optional but required before installing the Update 5)
6.) Extract the tS7.61B8Std.5.exe
7.) Open trueSpace Install/Load iOptDetector from the Package Manager and Reset the Default Context (Required after Update 4)

The included Plugins.xml file has the Clintons3dPlugin, Installed and Loaded to the default path:
C:\trueSpace761Std
CAUTION: This will overwrite any installed plugins, so you will have to reinstall them using the Package Manager!
CAUTION: If the reset.js file is deleted or modified you will have to extract the tS7.61B8Std.5.exe again!

Removed due to update

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