Final trueSpace7.61 Beta 8 Std Unofficial Update

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trueBlue
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue »

Glad you found the issue!

There seems to be other issues with a frozen NURBS cube too
I notice what looks like white vertices showing on the edges
Frozen NURBS Cube issue.png
Frozen NURBS Cube issue.png (21.98 KiB) Viewed 1635 times
And what looks like a cube inside the cube
Frozen NURBS Cube issue2.png
Things that seem to help:
Uncheck Double Sided before freezing
Delete floaters
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clintonman
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by clintonman »

Here's a fix for the freeze nurbs patch

It fixes the bad triangle geometry
Removes floating vertices
Gives option to weld vertices for double sided patches

replace the "freezePatch Double Sided" and the "freezePatch2" nodes inside the NURBSUtilities
Attachments
freezePatch Double Sided03.RsObj
(6.14 KiB) Downloaded 93 times
freezePatch2_07.RsObj
(13.57 KiB) Downloaded 102 times
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trueBlue
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue »

clintonman wrote: 23 Sep 2021, 16:52 Here's a fix for the freeze nurbs patch

It fixes the bad triangle geometry
Removes floating vertices
Gives option to weld vertices for double sided patches

replace the "freezePatch Double Sided" and the "freezePatch2" nodes inside the NURBSUtilities
:bananathumb:
I can not see any differences with double side checked or unchecked before freezing
Edit: Oh, I see... Weld Vertices makes it single sided
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by clintonman »

trueBlue wrote: 23 Sep 2021, 17:51
clintonman wrote: 23 Sep 2021, 16:52 Here's a fix for the freeze nurbs patch

It fixes the bad triangle geometry
Removes floating vertices
Gives option to weld vertices for double sided patches

replace the "freezePatch Double Sided" and the "freezePatch2" nodes inside the NURBSUtilities
:bananathumb:
I can not see any differences with double side checked or unchecked before freezing
Edit: Oh, I see... Weld Vertices makes it single sided
No, "weld vertices" welds the vertices. It's still double sided. It's easier to see on a plane primitive.
Technically, it actually heals the vertices
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trueBlue
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue »

clintonman wrote: 23 Sep 2021, 18:02
trueBlue wrote: 23 Sep 2021, 17:51
clintonman wrote: 23 Sep 2021, 16:52 Here's a fix for the freeze nurbs patch

It fixes the bad triangle geometry
Removes floating vertices
Gives option to weld vertices for double sided patches

replace the "freezePatch Double Sided" and the "freezePatch2" nodes inside the NURBSUtilities
:bananathumb:
I can not see any differences with double side checked or unchecked before freezing
Edit: Oh, I see... Weld Vertices makes it single sided
No, "weld vertices" welds the vertices. It's still double sided. It's easier to see on a plane primitive.
Technically, it actually heals the vertices
Screenshot 2021-09-23 111128.png
Cube on right does not have the Vertices Welded or Healed
Cube on left does
I am still a little confused about what is considered Double Sided
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by clintonman »

trueBlue wrote: 23 Sep 2021, 18:17
clintonman wrote: 23 Sep 2021, 18:02
trueBlue wrote: 23 Sep 2021, 17:51
:bananathumb:
I can not see any differences with double side checked or unchecked before freezing
Edit: Oh, I see... Weld Vertices makes it single sided
No, "weld vertices" welds the vertices. It's still double sided. It's easier to see on a plane primitive.
Technically, it actually heals the vertices
Screenshot 2021-09-23 111128.png
Cube on right does not have the Vertices Welded or Healed
Cube on left does
I am still a little confused about what is considered Double Sided
Try it on a plane instead of a cube. It's easier to see. Welding makes the face double sided, 2 faces sharing the same vertices. Not welding gives 2 single sided faces without any shared vertices.
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue »

Welding makes the face double sided
Thank you for the explanation
It seems to me that the Question should be changed to better reflect what Yes or No does with regards to Double Sided
Screenshot 2021-09-23 115627.png
So as I understand this process, if the NURBS starts out as Double Sided before freezing, you will get this Question
If it is not Double Sided, you will not get this Question

I do not think that it is important to declare the process "Weld Vertices" or "Heal Vertices"
Any suggestions?
Or..
If the NURBS starts out as Double Sided, it should be converted to Double Sided, without the Question?
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by clintonman »

trueBlue wrote: 23 Sep 2021, 19:11
Welding makes the face double sided
Thank you for the explanation
It seems to me that the Question should be changed to better reflect what Yes or No does with regards to Double Sided
Screenshot 2021-09-23 115627.png
So as I understand this process, if the NURBS starts out as Double Sided before freezing, you will get this Question
If it is not Double Sided, you will not get this Question

I do not think that it is important to declare the process "Weld Vertices" or "Heal Vertices"
Any suggestions?
Or..
If the NURBS starts out as Double Sided, it should be converted to Double Sided, without the Question?
I don't have any suggestions for the dialog.

I would rarely be in favor of removing an option and the dialog already defaults to Yes.
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trueBlue
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue »

How about this?
Screenshot 2021-09-23 130018.png
Screenshot 2021-09-23 130018.png (7.66 KiB) Viewed 1601 times
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Post by trueBlue »

I am comparing a tS Plane that is Single Sided to a frozen NURBS Plane that is Single Sided
The tS Plane is invisible on the backside
The frozen NURBS Plane is visible on all sides regardless if you Heal the Vertices or not
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