Basically it starts the selection from scratch.clintonman wrote: ↑22 Sep 2019, 15:54I'll wait to see what you came up with. On the surface it sounds like it would be worse. Ctrl is used to add/subtract from the selection, it sounds like your mod starts by removing all selection. If that's true then if you want to add or subtract to an existing selection you have to start over from scratch.
Where it helps is when you have multiple objects selected before activating Ctrl + Selecting.
Try it with and without adding Space.Unselect() to the top of the selNode script.
You will be able see the difference.
Was trying to change it from using the Model string to a Workspace string, but can't figure it out yet. This would be a tS761 Unofficial Update only, as I know you need to support all versions.