"Combines modelspace and workspace animations into one D3D workspace render sequence. Can alsotrueBlue wrote: ↑21 Dec 2021, 19:48 Unless I am missing something, I do not believe your D3D Render has Synchronization from Workspace to Model
The only Synchronization I see is the Special Mesh ProcessingCode: Select all
if(specialMeshes) { var msdone = Space.CurrentScene() + "/ms_flags_object"; var matrix = System.CreateDO("Math Package/Matrix Float Data") Node.Value(msdone, "Matrix") = matrix; tSBridge.SynchronizeObject(msdone); }
be used to bake workspace animations to modelspace animation via the autokey setting in modelspace
and for rendering command script based animations."
If modelspace doesn't update from workspace then the second half of this is not true. You would not be able bake workspace animations to modelspace.