1. Ceate Buttons for shortcuts
For those that DONT LIKE SHORTCUTS !!!!!!!!!
https://www.youtube.com/watch?v=z3fsNoaqTDE" onclick="window.open(this.href);return false;
2. Addon
Booltool !!!!!!
ist a python script that lets you cut into your mesh just like using Blender as Sketchup or like a nurbs or cad tool !!!!
https://wiki.blender.org/index.php/Exte ... t/BoolTool" onclick="window.open(this.href);return false;
3.Sketchup importer skript !!!
https://blenderartists.org/forum/showth ... tchup-(SKP" onclick="window.open(this.href);return false;)-importer
http://www.dragoneex.com/downloads/dynamic-skyadd-on" onclick="window.open(this.href);return false;
Three most important things for Blender !
- Krowbarh
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Re: Three most important things for Blender !
Thanx for the 'Button for Shortcut' vid link. I been all over Youtube but never saw that channel as I get tired of all the ads everywhere. I find it way faster to just download the vid rather than fight with the ads.
Funny that all this work has to be done to make blender user friendly...trueSpace came that way naturally.
Funny that all this work has to be done to make blender user friendly...trueSpace came that way naturally.
- Draise
- Captain
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Re: Three most important things for Blender !
BFartists is really good and already has those things included. Also all the icons and buttons are already also made for you very much like truespace.
- Krowbarh
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Re: Three most important things for Blender !
Hello, Nice to meet you Draise. Um...Yes I seem to see your blender postings here & there. Great that you can wrap your head around it & I see the sense in it. Pretty soon there will be no need for a modo or a zbrush. I thought I was going crazy 'till I found others who would 'rather eat their own vomit' than use blender. I guess for me it will require intense immersion. Lotta super support though, great youtube channels but I also see these 'great ones' getting stumped on occasion. You would probably excel in Houdini as well.
Out of all this what is the upshot? I dunno...But for sure I state that You & I should NOT get married! Hope you don't mind the humor...too many forums like a funeral parlor.
I look back (I like the old stuff) on http://download.blender.org/release/ to the blender versions corresponding to say TS 5 or 6 release & they were pretty grim in comparison. The other day I grabbed blender 1.60...yuck! trueSpace was WAY AHEAD of blender. In fact back in the TS 3-4 days it was way ahead of max, maya...those were stripped down garbage back then. I have perused the old gallery archives & it is amazing what some were doing in TS 15-20 years ago.
So if TS were still alive today I am sure it would have outstripped blender in the 'opposite' direction. I say that because blender seems like a polar opposite of TS.
Funny how 3D apps with fresh ideas or super tools & workflow have gone. (trueSpace, gameSpace, Amapi, Argile & probably Carrara will follow) Leaving super powerful hard to comprehend soft. The planet is surely doomed!
Out of all this what is the upshot? I dunno...But for sure I state that You & I should NOT get married! Hope you don't mind the humor...too many forums like a funeral parlor.
I look back (I like the old stuff) on http://download.blender.org/release/ to the blender versions corresponding to say TS 5 or 6 release & they were pretty grim in comparison. The other day I grabbed blender 1.60...yuck! trueSpace was WAY AHEAD of blender. In fact back in the TS 3-4 days it was way ahead of max, maya...those were stripped down garbage back then. I have perused the old gallery archives & it is amazing what some were doing in TS 15-20 years ago.
So if TS were still alive today I am sure it would have outstripped blender in the 'opposite' direction. I say that because blender seems like a polar opposite of TS.
Funny how 3D apps with fresh ideas or super tools & workflow have gone. (trueSpace, gameSpace, Amapi, Argile & probably Carrara will follow) Leaving super powerful hard to comprehend soft. The planet is surely doomed!
- Draise
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Re: Three most important things for Blender !
I think I getcha.
I have been an avid fan of trueSpace and Softimage, and both have been killed. I jumped on board with Blender due to it being used in the local industry here in Colombia. I then didn't enjoy the experience, and learnt about BforArtists, a fork that Tiles, a former trueSpace user, started developing openly. He is essentially iconizing everything in the UI, and making it much tidier and easier to use.
One day I will jump onboard with Houdini, but for now my Softimage skills are more than enough to stay competitive.
Blender has a lot of cool features, and yes it is a bit disjointed as is Maya and Max in a number of ways. But it is capable for most things today, with modern workflows and tech. Though now, I don't want to touch it even with a stick now that I use BFA over Blender.
Blender is great as.. it is flexible for making it do what you want it to do how you want to make it do - thus it's existential crisis.
I have been an avid fan of trueSpace and Softimage, and both have been killed. I jumped on board with Blender due to it being used in the local industry here in Colombia. I then didn't enjoy the experience, and learnt about BforArtists, a fork that Tiles, a former trueSpace user, started developing openly. He is essentially iconizing everything in the UI, and making it much tidier and easier to use.
One day I will jump onboard with Houdini, but for now my Softimage skills are more than enough to stay competitive.
Blender has a lot of cool features, and yes it is a bit disjointed as is Maya and Max in a number of ways. But it is capable for most things today, with modern workflows and tech. Though now, I don't want to touch it even with a stick now that I use BFA over Blender.
Blender is great as.. it is flexible for making it do what you want it to do how you want to make it do - thus it's existential crisis.
- Krowbarh
- Senior Chief Petty Officer
- Posts: 174
- Joined: 24 Jun 2017, 21:20
- Type the number ten into the box: 10
Re: Three most important things for Blender !
Good...Good! Hey...I liked your wings viewport capture on your website...very nice.
OK...I get the Bforartists fork & totally agree with the guy. Have tried 4 different builds on 2 machines...no go. 'Not a valid 32bit application error'. So looks like I'll be staying with regular 'ole crappy blender. Easier to follow the bulk of tutorials that way as 99% of tuts use the standard layout. I imagine there will be more offshoots as time goes on.
Thanks
OK...I get the Bforartists fork & totally agree with the guy. Have tried 4 different builds on 2 machines...no go. 'Not a valid 32bit application error'. So looks like I'll be staying with regular 'ole crappy blender. Easier to follow the bulk of tutorials that way as 99% of tuts use the standard layout. I imagine there will be more offshoots as time goes on.
Thanks
- Draise
- Captain
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Re: Three most important things for Blender !
Ah right, you must be on a 32bit system, not a 64 bit system.. which is pretty old for Windows. Windows XP 64bit SP3 or even windows 7 64 bit will fix that.
Re: Three most important things for Blender !
nope the planet isnt doomed! Blender is changing with 2.80 they are starting to optimize workflow!!!! From 2.80 on it will be task oriented.... thats the latest news..!!!!!
- Krowbarh
- Senior Chief Petty Officer
- Posts: 174
- Joined: 24 Jun 2017, 21:20
- Type the number ten into the box: 10
Re: Three most important things for Blender !
Hello all...So as far as the Bforartists vs Blender the blender version works fine in 32bit...The Bforartists does not so something is buggered in the translation. I tried the two oldest & the two newest builds on my oldest & newest machines...no go.
As far as 32bit goes I think it is more of a choice thing. I have one machine setup dual partition 32-64bit but found using 32bit apps in the 64bit more unstable. Plus I do audio-music & ALL of my plugs are 32bit. Using these in 64bit with Jbridge once again unstable & much higher CPU. So yeah, the system may be old but many many devs still producing 32bit apps...everything I use is 32bit so maybe I'll be left in the dust but it goes the other way as well. Alot of these guys can't get some older VST to work on windows 10 no matter what. Same goes with graphics apps'
Nice thing is when my machines die I can get another on craiglist for 40-50 bucks. Thats sort of like mocking technology the way I figure.
Maybe some can relate but when I fist saw Vista I thought wow, this is garbage. When seven came out I checked it out & OK it's like XP but uses 3-4 times the memory, queries you & you must be signed in as admin to even go to the bathroom. I looked at eight & saw that it looked like a phone app...walked right off. So don't even care to look at ten. If you are using any modern laptop there is a TCP module setup for sinister backdoor access...it cannot be firewalled.
Also...Didn't they make changes in Blender 2.5 from the 2.49 to make it more user friendly? I remember seeing some posts back then where longtime users were pissed off about it saying "It looks like 2.49 forever for me"? I imagine 2.80 will hail the same deal.
As far as my version I am using 2.76 & since that is the latest that will work on ALL my machines then that is what I will use throughout eternity. So I will not ever have to fret over 'upgrading' or having to relearn the same app all over again.
As far as 32bit goes I think it is more of a choice thing. I have one machine setup dual partition 32-64bit but found using 32bit apps in the 64bit more unstable. Plus I do audio-music & ALL of my plugs are 32bit. Using these in 64bit with Jbridge once again unstable & much higher CPU. So yeah, the system may be old but many many devs still producing 32bit apps...everything I use is 32bit so maybe I'll be left in the dust but it goes the other way as well. Alot of these guys can't get some older VST to work on windows 10 no matter what. Same goes with graphics apps'
Nice thing is when my machines die I can get another on craiglist for 40-50 bucks. Thats sort of like mocking technology the way I figure.
Maybe some can relate but when I fist saw Vista I thought wow, this is garbage. When seven came out I checked it out & OK it's like XP but uses 3-4 times the memory, queries you & you must be signed in as admin to even go to the bathroom. I looked at eight & saw that it looked like a phone app...walked right off. So don't even care to look at ten. If you are using any modern laptop there is a TCP module setup for sinister backdoor access...it cannot be firewalled.
Also...Didn't they make changes in Blender 2.5 from the 2.49 to make it more user friendly? I remember seeing some posts back then where longtime users were pissed off about it saying "It looks like 2.49 forever for me"? I imagine 2.80 will hail the same deal.
As far as my version I am using 2.76 & since that is the latest that will work on ALL my machines then that is what I will use throughout eternity. So I will not ever have to fret over 'upgrading' or having to relearn the same app all over again.
Re: Three most important things for Blender !
Krowbarh, you can go to bforartist site and post your problem with it and Tiles might know why. One thing is you need the latest python version on your machine that is for sure, even with the 32 bit version. I couldn't get his latest version running until I updated that.