UV Editing

Technical questions, etc..
WickedWitchOfTheWeb
Petty Officer Second Class
Posts: 36
Joined: 29 May 2009, 00:12

Re: UV Editing

Post by WickedWitchOfTheWeb »

Ah! So, has to be one colour/material to start with and it all shows as expected. Have any parts painted in different colours and it's all separated never to meet? Annoying but easy enough to work around.

Got it! Many, many thanks.
User avatar
spacekdet
Captain
Posts: 1798
Joined: 27 May 2009, 15:00
Type the number ten into the box: 10
Location: On the day shift at the Utility Muffin Research Kitchen
Contact:

Re: UV Editing

Post by spacekdet »

Might be helpful: (watch video)
http://www.spacekdet.com/tutorials/graysho/
WickedWitchOfTheWeb
Petty Officer Second Class
Posts: 36
Joined: 29 May 2009, 00:12

Re: UV Editing

Post by WickedWitchOfTheWeb »

Thanks spacekdet, that was useful. Only real difference between that and the Workspace version is that once all the initial separations and scaling downs are done selecting by material (which is super useful) that there is no way it will show them all at the same time to be able to fine tune and export the UV template. A work around seems to be to do the initial work, then paint the whole thing the default colour and then they all appear together to enable you to do the fine tuning. A small issue but what's trueSpace without some weird quirks? !!
User avatar
trueBlue
Captain
Posts: 5206
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: UV Editing

Post by trueBlue »

WickedWitchOfTheWeb wrote: 20 May 2020, 18:38 Ah! So, has to be one colour/material to start with and it all shows as expected. Have any parts painted in different colours and it's all separated never to meet? Annoying but easy enough to work around.

Got it! Many, many thanks.
Makes sense that you would want one image painted on a object in order to create a texture map.
The Material Previous and Next buttons are for an object that has several materials.

trueSpace 7.61 UV Editor is way BETTER then trueSpace 7.6
WickedWitchOfTheWeb
Petty Officer Second Class
Posts: 36
Joined: 29 May 2009, 00:12

Re: UV Editing

Post by WickedWitchOfTheWeb »

I'm used to (or was back when I was doing this stuff regularly!) painting the mesh to define areas and using Split by Materials in UV Cow. That's what I was trying to achieve this time but that's not how things are done now it would seem and that's what was really throwing me off. Now have a workable solution so can crack on with texturing. Many thanks to all of you for your help
User avatar
Finis
Captain
Posts: 5256
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: North Venezuela or West Korea
Contact:

Re: UV Editing

Post by Finis »

Paint areas then split by materials. That sounds like a good method. I'll have to see if that can be done in Blender.
Mice die in traps because they don't know why the cheese is free. -- seen on a bumper sticker
Post Reply