Workspace Particle System

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clintonman
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Workspace Particle System

Post by clintonman »

ParticleSmoke.jpg
ParticleSmoke.jpg (16.7 KiB) Viewed 4199 times
Smoke particle system.


Script based particle system for trueSpace workspace. Some sample scenes are also available on the web page.

http://clintons3d.com/plugins/truespace ... icles.html
Clinton Reese

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trueBlue
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Re: Workspace Particle System

Post by trueBlue »

Amazing Clinton!
Loving the possibility to be able to Attach the Particles to an object!
Trail blazing.png
Is this the way that the Default setup should be working?
Default.png
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Re: Workspace Particle System

Post by clintonman »

trueBlue wrote: 18 Apr 2020, 18:05 Amazing Clinton!
Loving the possibility to be able to Attach the Particles to an object!
Trail blazing.png
Is this the way that the Default setup should be working?
Default.png
Yep, there is no "default" particle system because of the huge number of possibilities, so it's setup to be obvious that something is happening and that it's working.
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Re: Workspace Particle System

Post by trueBlue »

Have been trying to Import more Flipbooks from
https://blogs.unity3d.com/2016/11/28/fr ... flipbooks/
Can not get the Alpha to work like you have accomplished with the explosion flipbook.
What is your secret getting the transparent background?
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clintonman
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Re: Workspace Particle System

Post by clintonman »

trueBlue wrote: 19 Apr 2020, 18:26 Have been trying to Import more Flipbooks from
https://blogs.unity3d.com/2016/11/28/fr ... flipbooks/
Can not get the Alpha to work like you have accomplished with the explosion flipbook.
What is your secret getting the transparent background?
FlipBookAlphaExtract.jpg

The trick is a custom alpha shader that only reads the alpha channel of the image.
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trueBlue
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Re: Workspace Particle System

Post by trueBlue »

I am using your Alpha shader
I supplied a different 10x10 images to it, both Alpha and or Diffuse with no luck so far.
10x10Alpha.png
I am using your FlipbookExplosion scene
FlipbookExplosion.png
Edit: I guess the key is using the TGA format.
I was using png
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clintonman
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Re: Workspace Particle System

Post by clintonman »

trueBlue wrote: 19 Apr 2020, 19:30 I am using your Alpha shader
I supplied a different 10x10 images to it, both Alpha and or Diffuse with no luck so far.
10x10Alpha.png
I am using your FlipbookExplosion scene
FlipbookExplosion.png
Edit: I guess the key is using the TGA format.
I was using png
I don't understand. The link provides TGA files, so how did you end up with PNG files?
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Re: Workspace Particle System

Post by trueBlue »

I was trying the Contact Sheet Generator with Alpha Mask script.
Using the Sequence images.
Edit: Success saving as a BMP. :mrgreen:
MultiExplosions.png
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Re: Workspace Particle System

Post by clintonman »

Ah, so alpha doesn't work for png files, but it does work for bmp and tga. Good to know.
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Re: Workspace Particle System

Post by trueBlue »

Are you sure that the Alpha, Fade In, and Fade Out attributes are working?
Can you upload an example showing how it works?
With your first Particle System, I can clearly see results when using the Alpha attribute instantly.
With your new version, I am not seeing any results at all.
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