Workspace Particle System

free scripts, plugins, models, textures
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clintonman
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Re: Workspace Particle System

Post by clintonman »

trueBlue wrote: 26 Apr 2020, 18:59 Are you sure that the Alpha, Fade In, and Fade Out attributes are working?
Can you upload an example showing how it works?
With your first Particle System, I can clearly see results when using the Alpha attribute instantly.
With your new version, I am not seeing any results at all.
Try the snow scene. The snow flakes fade in.
I don't know what you mean by "your first Particle System" or "new version".
Clinton Reese

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trueBlue
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Re: Workspace Particle System

Post by trueBlue »

clintonman wrote: 26 Apr 2020, 19:37
trueBlue wrote: 26 Apr 2020, 18:59 Are you sure that the Alpha, Fade In, and Fade Out attributes are working?
Can you upload an example showing how it works?
With your first Particle System, I can clearly see results when using the Alpha attribute instantly.
With your new version, I am not seeing any results at all.
Try the snow scene. The snow flakes fade in.
I don't know what you mean by "your first Particle System" or "new version".
Thanks, I see the Alpha attributes working with the Snow scene.
I was referring to your first version being your Experimental Particle System::
viewtopic.php?f=71&t=5903&p=57291&hilit=Particle#p57291
and your "new version" being in this thread.

I see now that in order to use your Alpha, Fade In, and Fade Out attributes you have made a modified AlphaTexture.
Seems to me that the default material for the Dot object should include this modified AlphaTexture so that the Alpha, Fade In, and Fade Out attributes works. Presently they do not work.
That said, I am not sure about the pros or cons.

I have been experimenting with your modified AlphaTexture, seeing if I could apply it to the FlipBooks "Alpha and Mask" materials, but seems to be a no go, and as you have already mentioned it also uses a different AlphaTexture. Meaning that you are not able to use the Alpha, Fade In, and Fade Out attributes with the FlipBooks.
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clintonman
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Re: Workspace Particle System

Post by clintonman »

trueBlue wrote: 27 Apr 2020, 18:08 ...
Thanks, I see the Alpha attributes working with the Snow scene.
I was referring to your first version being your Experimental Particle System::
viewtopic.php?f=71&t=5903&p=57291&hilit=Particle#p57291
and your "new version" being in this thread.

I see now that in order to use your Alpha, Fade In, and Fade Out attributes you have made a modified AlphaTexture.
Seems to me that the default material for the Dot object should include this modified AlphaTexture so that the Alpha, Fade In, and Fade Out attributes works. Presently they do not work.
That said, I am not sure about the pros or cons.

I have been experimenting with your modified AlphaTexture, seeing if I could apply it to the FlipBooks "Alpha and Mask" materials, but seems to be a no go, and as you have already mentioned it also uses a different AlphaTexture. Meaning that you are not able to use the Alpha, Fade In, and Fade Out attributes with the FlipBooks.
I see.

Good call on the Dot object. Attached is the updated version. Website update to follow.

Right. The fade in/out is passed through uv coordinates and the flipbook uses uv so can't have both.
Attachments
Dot.RsObj
(102.58 KiB) Downloaded 188 times
Clinton Reese

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Re: Workspace Particle System

Post by clintonman »

I just found this sprite sheet viewer. It just became free and might be useful for the flip book particles.

https://www.gametextureviewer.com/

click on buy license to see the activation code and the download link
Clinton Reese

http://clintons3d.com
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