If an object is an Editable mesh and Mirror Mesh Vertices is enabled, the Normals get turned inside out. If I change doFlip to false for Editable shape the Normals do not get turned inside out.
Code: Select all
// if(MirrorVertices && Node.Exists( sel + "/Editable shape")) {
// doFlip = true;
// }
if(MirrorVertices && Node.Exists( sel + "/Editable shape")) {
doFlip = false;
}