The importer is limited to 16 materials and the export I think has no limit on the number of materials.
Can you post a sample that causes the crash?
FBX 2 import export
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- Draise
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Re: FBX 2 import export
I'll do that soon.
Just an observation, materials painted on "None" mode instead of "Object" or "Scene" doesn't seem to be crashing it. Object or scene mode yes, those both crash the painted sphere with two shaders (reset material editor, paint with that).
EDIT: tried it out on a model that always crashed on export, and using your material converter, converted the materials to "none" and it exported fine.
Just an observation, materials painted on "None" mode instead of "Object" or "Scene" doesn't seem to be crashing it. Object or scene mode yes, those both crash the painted sphere with two shaders (reset material editor, paint with that).
EDIT: tried it out on a model that always crashed on export, and using your material converter, converted the materials to "none" and it exported fine.
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Re: FBX 2 import export
Updated the rsx file so it doesn't crash on instanced materials. They export as default white material.
download the new rsx file just below the main link
download the new rsx file just below the main link
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Re: FBX 2 import export
That fixed it. Awesome. Good work Clinton! Sorry about all the bug finds........ I think I had a knack for that. I'll be keeping on testing it here and there.
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Re: FBX 2 import export
Sounds good to me.Draise wrote:That fixed it. Awesome. Good work Clinton! Sorry about all the bug finds........ I think I had a knack for that. I'll be keeping on testing it here and there.
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Re: FBX 2 import export
Tried out hte DXF import from a file exported from Inkscape, as a ROBO-Master type of spline, and the legacy LWPPOLYLINE type.....But.. didn't do the DXF export from inkscape very well (it turned out to be just a cube? Clinton?)..
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Re: FBX 2 import export
I get this error message when trying to import "i'm using 7.61 stand alone with unofficial update 3, Installed the 2008 c++ like you said.
I keep setting the bridge to on/auto
I keep setting the bridge to on/auto
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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Re: FBX 2 import export
Doh! You got me. I've been testing on truespace full version. I'll take a look at it and get back to you.seppgirty wrote:I get this error message when trying to import "i'm using 7.61 stand alone with unofficial update 3, Installed the 2008 c++ like you said.
I keep setting the bridge to on/auto
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Re: FBX 2 import export
Awesome Clinton! I imported an FBX model from autodesk character generator. A .obj and a 3ds model and it seemed to work fine. Have not exported anything yet. I'll do that when i have time.
Thank you very much.
Thank you very much.
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com