FBX 2 import export

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clintonman
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Re: FBX 2 import export

Post by clintonman »

Update:

fixed a uv import bug. it was only importing indirect style uv. this adds a working direct style uv import.

i discovered the bug when importing an fbx from the unreal engine
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Re: FBX 2 import export

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Update:

changed material importing method. The old method used a pre-existing 16 material node that is loaded from disc for each object then all the extra stuff was thrown out. The new method builds up from a simple node and loads from the plugin directly instead of disc. The result is much faster load times and removal of the 16 material limit for fbx imports.
new plugin version is now v.163841
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Re: FBX 2 import export

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Update:

some export changes to take advantage of the new unreal engine fbx scene import feature

more efficient material exports - no repeated materials
small bug fix, position skeletal mesh root bone after binding/skinning
exports an extra null representing the actor position and name - useful for scene exports
exports mesh instances based on the unreal t3d export script static mesh tag
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Re: FBX 2 import export

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Update:

improved Z up orientation of imported and exported items
fixed bug when exporting actor with skeleton root or mesh with non-zero rotations
fixed bug of keyframe only export - animation data was not being fully matched to the proper joints
new world space export option - reads the world matrix instead of the local matrix

new plugin version is v.1638412
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Re: FBX 2 import export

Post by Draise »

Good fix!
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Re: FBX 2 import export

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Small update:
option to only import animation information from the file
new rsx file version is v.1638413

I made this change because I plan to animate outside of truespace and it will be much cleaner if animation is the only thing that changes in the scene.
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Re: FBX 2 import export

Post by BNG »

Do we need to remove older versions before installing the latest version?
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clintonman
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Re: FBX 2 import export

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Install steps are at the top of the page here: http://clintons3d.com/plugins/truespace ... inout.html" onclick="window.open(this.href);return false;

1. download the zip file
2. load the RsObj installer using the file menu, not drag and drop
3. press the uninstall button to remove the old rsx file
4. restart truespace to complete the uninstall
5. press install button

other option - manually replace the rsx file while truespace is closed and then just run the install

you may need to get the vc++ runtime 2008 sp1 from microsoft if this is the first installation of an rsx plugin from my site
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clintonman
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Re: FBX 2 import export

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Update: June 6 2017
Improved polygon to triangle code for import which may solve the problem of instability for importing concave polygons.
Level of Detail(LOD) export for meshes, not actors/skeletal meshes
New export mode, ue4cinematic, makes animations compatible with the Unreal Engine Cinematics system
rsx file version xxx...414
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Re: FBX 2 import export

Post by Draise »

THIS UPDATE. THIS UPDATE!!! :bananalove: :bananacheers: :bananaclaus: :bananalove: :bananacool2: :bananathumb: :bananacool2:
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