Update:
fixed a uv import bug. it was only importing indirect style uv. this adds a working direct style uv import.
i discovered the bug when importing an fbx from the unreal engine
FBX 2 import export
- clintonman
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- clintonman
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Re: FBX 2 import export
Update:
changed material importing method. The old method used a pre-existing 16 material node that is loaded from disc for each object then all the extra stuff was thrown out. The new method builds up from a simple node and loads from the plugin directly instead of disc. The result is much faster load times and removal of the 16 material limit for fbx imports.
new plugin version is now v.163841
changed material importing method. The old method used a pre-existing 16 material node that is loaded from disc for each object then all the extra stuff was thrown out. The new method builds up from a simple node and loads from the plugin directly instead of disc. The result is much faster load times and removal of the 16 material limit for fbx imports.
new plugin version is now v.163841
- clintonman
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Re: FBX 2 import export
Update:
some export changes to take advantage of the new unreal engine fbx scene import feature
more efficient material exports - no repeated materials
small bug fix, position skeletal mesh root bone after binding/skinning
exports an extra null representing the actor position and name - useful for scene exports
exports mesh instances based on the unreal t3d export script static mesh tag
some export changes to take advantage of the new unreal engine fbx scene import feature
more efficient material exports - no repeated materials
small bug fix, position skeletal mesh root bone after binding/skinning
exports an extra null representing the actor position and name - useful for scene exports
exports mesh instances based on the unreal t3d export script static mesh tag
- clintonman
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Re: FBX 2 import export
Update:
improved Z up orientation of imported and exported items
fixed bug when exporting actor with skeleton root or mesh with non-zero rotations
fixed bug of keyframe only export - animation data was not being fully matched to the proper joints
new world space export option - reads the world matrix instead of the local matrix
new plugin version is v.1638412
improved Z up orientation of imported and exported items
fixed bug when exporting actor with skeleton root or mesh with non-zero rotations
fixed bug of keyframe only export - animation data was not being fully matched to the proper joints
new world space export option - reads the world matrix instead of the local matrix
new plugin version is v.1638412
- clintonman
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Re: FBX 2 import export
Small update:
option to only import animation information from the file
new rsx file version is v.1638413
I made this change because I plan to animate outside of truespace and it will be much cleaner if animation is the only thing that changes in the scene.
option to only import animation information from the file
new rsx file version is v.1638413
I made this change because I plan to animate outside of truespace and it will be much cleaner if animation is the only thing that changes in the scene.
- BNG
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Re: FBX 2 import export
Do we need to remove older versions before installing the latest version?
Casual Truespace 3D modeling hobbyist. My Truespace blog and simple 3d Modeling Tutorials for Casual Model Makers.
- clintonman
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Re: FBX 2 import export
Install steps are at the top of the page here: http://clintons3d.com/plugins/truespace ... inout.html" onclick="window.open(this.href);return false;
1. download the zip file
2. load the RsObj installer using the file menu, not drag and drop
3. press the uninstall button to remove the old rsx file
4. restart truespace to complete the uninstall
5. press install button
other option - manually replace the rsx file while truespace is closed and then just run the install
you may need to get the vc++ runtime 2008 sp1 from microsoft if this is the first installation of an rsx plugin from my site
1. download the zip file
2. load the RsObj installer using the file menu, not drag and drop
3. press the uninstall button to remove the old rsx file
4. restart truespace to complete the uninstall
5. press install button
other option - manually replace the rsx file while truespace is closed and then just run the install
you may need to get the vc++ runtime 2008 sp1 from microsoft if this is the first installation of an rsx plugin from my site
- clintonman
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Re: FBX 2 import export
Update: June 6 2017
Improved polygon to triangle code for import which may solve the problem of instability for importing concave polygons.
Level of Detail(LOD) export for meshes, not actors/skeletal meshes
New export mode, ue4cinematic, makes animations compatible with the Unreal Engine Cinematics system
rsx file version xxx...414
Improved polygon to triangle code for import which may solve the problem of instability for importing concave polygons.
Level of Detail(LOD) export for meshes, not actors/skeletal meshes
New export mode, ue4cinematic, makes animations compatible with the Unreal Engine Cinematics system
rsx file version xxx...414