New Lathe Script

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trueBlue
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Re: New Lathe Script

Post by trueBlue »

clintonman wrote: 09 Oct 2019, 04:34
trueBlue wrote: 09 Oct 2019, 03:56 How do you get rid of this?
...
Run the tool to completion on any mesh will remove it.

You can also run this commands

Code: Select all

Node.Delete("/Widgets/Active Widgets Layer2/Markers");
I now see how the Markers exist if a user creates a New Scene before committing the Lath Sweep
I am going to add a command to the New Scene button command to remove the Markers in the UU7
I also notice if you save an Uncommitted Lathe Sweep object or scene, the Marker is missing.
Selecting the Open Link Editor button does not seem to have any value, but running the update copies script does
Do you see any reason to NOT replace the Open Link Editor button with a command that runs the update copies script?
Edit: This may be a better way
Export the Control In
Export Control IN.png
Export Control IN.png (13.95 KiB) Viewed 1276 times
Set the panel to Run automatically
Run Auto.png
Run Auto.png (12.55 KiB) Viewed 1276 times
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clintonman
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Re: New Lathe Script

Post by clintonman »

trueBlue wrote: 10 Jun 2021, 15:41
clintonman wrote: 09 Oct 2019, 04:34
trueBlue wrote: 09 Oct 2019, 03:56 How do you get rid of this?
...
Run the tool to completion on any mesh will remove it.

You can also run this commands

Code: Select all

Node.Delete("/Widgets/Active Widgets Layer2/Markers");
...
I am going to add a command to the New Scene button command to remove the Markers in the UU7
...
I don't think it's a good idea for the new scene to be changing things outside of the scene. Also not good to change the way tS works fundamentally to fix a script problem. If you do it, add it as an option instead of changing how tS works.
Clinton Reese

http://clintons3d.com
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trueBlue
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Re: New Lathe Script

Post by trueBlue »

clintonman wrote: 10 Jun 2021, 17:03
trueBlue wrote: 10 Jun 2021, 15:41
clintonman wrote: 09 Oct 2019, 04:34
Run the tool to completion on any mesh will remove it.

You can also run this commands

Code: Select all

Node.Delete("/Widgets/Active Widgets Layer2/Markers");
...
I am going to add a command to the New Scene button command to remove the Markers in the UU7
...
I don't think it's a good idea for the new scene to be changing things outside of the scene. Also not good to change the way tS works fundamentally to fix a script problem. If you do it, add it as an option instead of changing how tS works.
I tested deleting the Markers extensively and I am not seeing any issues
I can delete the Markers while using the Distant Feedback Display and trueSpace recreates the Markers

When you first install trueSpace the Markers do not exist
When you Reset the Default Context the Markers do not exist
trueSpace recreates the Markers at will`
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clintonman
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Re: New Lathe Script

Post by clintonman »

Update: June 15, 2021

added a button to copy the radius value to the top radius
does not clear undo history
updated the installer

http://clintons3d.com/plugins/truespace ... lathe.html
Clinton Reese

http://clintons3d.com
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