I just finished an edge bevel script, trueBevel, for workspace 7.61
Behind the scenes:
It makes an inset bevel
then one by one it deletes the points of the original edge selection
between each point deletion it quadrifies all the faces
It's best to triangulate circular pieces(Ngons) before the bevel.
The script can potentially take up a lot of undo's so make a copy of the object and if you don't like the result just delete the copy and try again.
http://www.clintons3d.com/plugins/trues ... index.html" onclick="window.open(this.href);return false;
Image shows left to right with smooth versions in back: a basic mesh, modelspace chamfer, workspace edge bevel, the new edge bevel and finally the new edge bevel after cleanup. They all have the same basic offset values for the bevels.edge bevel for workspace
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Re: edge bevel for workspace
Thanks for this it will be very usefull
keep up the good work
Great one
keep up the good work
Great one
- clintonman
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Re: edge bevel for workspace
Made a small update to the trueBevel script(now version 1.0). It includes a test button that makes a temporary bevel that can be used to preview the offset value. It runs a basic bevel, waits a moment, then runs an undo command. See the first post for the link.
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Re: edge bevel for workspace
This was perfect timing and badly needed. Just this week I wished for this feature and forgot you had developed one for us already.
With the new preview feature will the undo problem remain from your first version?
I will also assume this will only bevel the selected polys and not the whole object?
With the new preview feature will the undo problem remain from your first version?
I will also assume this will only bevel the selected polys and not the whole object?
Re: edge bevel for workspace
Clinton, You Are Smokin! Very prolific with scripts and plugins.
I am really dragging behind here! But I have the info I need now.
And thanks again for that 'ID' type script! Very useful!
Froo
I am really dragging behind here! But I have the info I need now.
And thanks again for that 'ID' type script! Very useful!
Froo
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Re: edge bevel for workspace
Yep, the undo problem remains because it does so many steps to create the final bevel. The preview/test bevel doesn't have this problem since it has only one step and it undo's itself automatically.Steinie wrote:This was perfect timing and badly needed. Just this week I wished for this feature and forgot you had developed one for us already.
With the new preview feature will the undo problem remain from your first version?
I will also assume this will only bevel the selected polys and not the whole object?
Re: edge bevel for workspace
would it be possible, to disable the undo's? I have not looked at the script yet, so I am not aware whether the undos are required for processing or not.
EDIT:
Not sure if disabling of Undo/Redo is even possible; have not checked. But, would 'Flatten' be an option; perform a Flatten after every step, to essentially 'pop' the undos, off the undo stack?
EDIT:
Not sure if disabling of Undo/Redo is even possible; have not checked. But, would 'Flatten' be an option; perform a Flatten after every step, to essentially 'pop' the undos, off the undo stack?
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Re: edge bevel for workspace
I'm pretty sure Flatten is a part of the undos, because you can undo a flatten.froo wrote:would it be possible, to disable the undo's? I have not looked at the script yet, so I am not aware whether the undos are required for processing or not.
EDIT:
Not sure if disabling of Undo/Redo is even possible; have not checked. But, would 'Flatten' be an option; perform a Flatten after every step, to essentially 'pop' the undos, off the undo stack?
I didn't see any way to control undo via script. Plugin's have control, but not scripts as far as I can see.
Re: edge bevel for workspace
oh ok. I thought, Flatten (Flatten History) essentially consolidated all the changes made during edits, into a node, and removed the Undo history.
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Re: edge bevel for workspace
Update - January 8 2012
Removed the test button and made the offset interactively update the preview. It still uses the same basic methods except it has a watchdog driving the script when the offset changes. Best results come from smoothly and continuously changing the offset and zooming in closer to reduce the flicker from the undo step. Also changed the installer to automatic.
Removed the test button and made the offset interactively update the preview. It still uses the same basic methods except it has a watchdog driving the script when the offset changes. Best results come from smoothly and continuously changing the offset and zooming in closer to reduce the flicker from the undo step. Also changed the installer to automatic.