tS7.6 First Person Navigator
Posted: 22 Jan 2010, 17:24
tS7.6 First Person Navigator
View
LMB to view from the FPN camera
RMB to Activate FPN
RMB to Deactivate FPN
. .
Use your Keyboard Keys (as shown above) to use Gravity and FOV
Active by default
Inactive disables the Keys and enables Spacebar Jump
This is different from the default trueSpace7.6 First Person Navigation tool. I have encapsulated an EyeCamera, FP properties, Trigger, and made an UI for it
Benefits:
1.) You can set your FP properties separate from the Global Fp properties that are shared with everyone in Shared Space
2.) Your FP properties can be saved as defaults
3.) The trigger could be set up to use the Use Key. For instance, you could make a FPN crouch key command
Adding a unique name to the Actor attribute will keep your settings seperate from other users
In truePlay2 open the Stack to set your First Person Navigator preferences
After you enter your settings right click the D3D View
.View
LMB to view from the FPN camera
RMB to Activate FPN
RMB to Deactivate FPN
. .
Use your Keyboard Keys (as shown above) to use Gravity and FOV
Active by default
Inactive disables the Keys and enables Spacebar Jump
This is different from the default trueSpace7.6 First Person Navigation tool. I have encapsulated an EyeCamera, FP properties, Trigger, and made an UI for it
Benefits:
1.) You can set your FP properties separate from the Global Fp properties that are shared with everyone in Shared Space
2.) Your FP properties can be saved as defaults
3.) The trigger could be set up to use the Use Key. For instance, you could make a FPN crouch key command
Adding a unique name to the Actor attribute will keep your settings seperate from other users
In truePlay2 open the Stack to set your First Person Navigator preferences
After you enter your settings right click the D3D View