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tS7.6 Animation Panel

Posted: 20 Jan 2010, 21:32
by trueBlue
tS7.6 Animation Panel
AnimationPanel.PNG
AnimationPanel.PNG (11.97 KiB) Viewed 3729 times
It has most of the functionality that the Animation Editor toolbar does,
except it has a Scrubber and you can right click the Play button which will shrink the Play Range to fit your animation. Simply Load it from a Workspace Library or Drag & Drop into the D3D View or Link Editor.

You can use it without the Animation Editor open and you can drag it around your Workspace.
You can also Minimize it.

R = Record Keyframe - RMB = Keying Panel
S = Stop
P = Play - RMB = Shrink Play Range
|< = Start Frame
< = Previous Frame
<< = Previous Keyframe
>> = Next Keyframe
> = Next Frame
>| = End Frame

Update 10/15/2019: For those that have downloaded any previous versions of this Animation panel, this version has been revamped and includes more functions on the inner workings.

Re: tS7.6 Animation Panel

Posted: 21 Jan 2010, 17:38
by trueBlue
Update: 1/21/2010 9:38 AM PST
I updated this tS7.6 Animation Panel as the last version had a bug in the installer.

Re: tS7.6 Animation Panel

Posted: 22 Jan 2010, 22:20
by danperk
Thanks for your work on this and the other plugs tB!! :)

Have you noticed that truePlay won't play any frames beyond 300?

I can manually scrub past 300 but the range setting must be different for truePlay
than tS.

Re: tS7.6 Animation Panel

Posted: 22 Jan 2010, 22:59
by trueBlue
I do now! That sucks right along with SEVERAL other issues with truePlay2. errrrrrrrrr!
I do not think it is the Range settings because I can shrink it (400 in this test) within tP2, it just does not play past 300.
Thanks Steve or is that Dan? Hope everything is great your way!

Re: tS7.6 Animation Panel

Posted: 30 Jul 2019, 23:37
by trueBlue
I have updated the scrubbers on this tS7.6 Animation Panel.
Works 100% better!

Re: tS7.6 Animation Panel

Posted: 01 Aug 2019, 23:56
by clintonman
circularLinks.jpg
Looks like you solved it with the Activity.KillAll() function, but the problem with the code is that it's running in circles. The red link above shows the Current_Time connector feeding back into the WatchDog, so the RsTime node is constantly feeding itself. If you remove that link, the Activity.KillAll() isn't needed anymore.

Re: tS7.6 Animation Panel

Posted: 02 Aug 2019, 00:17
by trueBlue
OMG...how in the heck did that happen?
Fixed. Thank YOU!

Re: tS7.6 Animation Panel

Posted: 02 Aug 2019, 14:15
by Draise
I miss trueSpace...

Re: tS7.6 Animation Panel

Posted: 02 Aug 2019, 15:57
by trueBlue
Draise wrote:
02 Aug 2019, 14:15
I miss trueSpace...
Come back from the Dark side Draise! I miss YOU too! :)

Re: tS7.6 Animation Panel

Posted: 12 Oct 2019, 18:52
by trueBlue
Found a toolbar button for Model's Animation frame.
It acts like a scrubber.
Capture.PNG
Capture.PNG (13.34 KiB) Viewed 1511 times
I was wanting to use this in script form for my Animation panel, but unfortunately it is not compatible.

Code: Select all

tSBridge.AnimationFrame = tSBridge.AnimationFrame + %STEP;
Any ideas on how to write this in jScript?