I now see how the Markers exist if a user creates a New Scene before committing the Lath Sweepclintonman wrote: ↑09 Oct 2019, 04:34Run the tool to completion on any mesh will remove it.
You can also run this commandsCode: Select all
Node.Delete("/Widgets/Active Widgets Layer2/Markers");
I am going to add a command to the New Scene button command to remove the Markers in the UU7
I also notice if you save an Uncommitted Lathe Sweep object or scene, the Marker is missing.
Selecting the Open Link Editor button does not seem to have any value, but running the update copies script does
Do you see any reason to NOT replace the Open Link Editor button with a command that runs the update copies script?
Edit: This may be a better way
Export the Control In Set the panel to Run automatically