Bleak Orbital Terminal - WIP Part 3

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marcel
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Bleak Orbital Terminal - WIP Part 3

Post by marcel » 17 Jun 2009, 10:14

This thread is following the thread "future project" I started on califorum. I started later with a summary of what has already been done. Then continue the adventure. In the meantime, here is a test video for a 3d explosion. In the rest of the story Skytown will be destroyed. I am currently seeking different ways to represent this.
The idea for this test is to see the centibots who use each pieces of the building to do others machines. Before the explosion, there will be a blue light affecting the building from the energy of the terminal. It will be as if the city had a disease that changes its appearance.
Last edited by marcel on 22 Jun 2009, 19:01, edited 2 times in total.
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Re: Bleak Orbital Terminal

Post by DesignDevil » 17 Jun 2009, 11:35

WOW, marcel that looks amazing.

Just two things. I don't like that there is a cut just before the explosion. I found it better without a cut. And the sound is to "slight" and to metallic in my ears. It could be a deeper, stronger explosion sound because, hey, it's a really big explosion. (ok, is just a test - i know)

Is this the explosion a post effect or created in TS with a particle engine?

Anyway, cool stuff and espacially the MotionBlur comes really cool and give the needed motion flow.
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Re: Bleak Orbital Terminal

Post by marcel » 17 Jun 2009, 13:05

Thank. Yes it is just a test.
It is only 2 differents scenes together. In the final scene there will the centibot and the blue light before the explosion. I show this scene before the explosion just to see the building. I know the sound is not good too. The post process is made with particule illusion as most of the effects in the 2 first part of BOT. Motion blur will be very important for this part of BOT. The real action of the movie begin here.

anyone have a link for free sound with explosion? Thank
I search a special sound, not real sound from explosif but a kind of "strange energy" . I Remember the "laser" of the tripod in world war movie. I can produce my own sound with several free sound. Actually i don't found that i want in my library.
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Re: Bleak Orbital Terminal

Post by DesignDevil » 17 Jun 2009, 13:56

I have a few links here but it is very difficult and needs a lot of time to find sounds.

http://www.findsounds.com/
http://www.flashkit.com/soundfx/
http://www.mysoundfx.com/index.php
http://www.freesound.org/

I self have a library of nearly 3.500 SFX Files but the most of the time i create my own unique effects because in the most cases the effects are not what i need. But espacially for explosions, lasers etc. i have a few good one's. Ask me if you want to try these.
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Re: Bleak Orbital Terminal

Post by marcel » 17 Jun 2009, 14:06

thank for the links. i will see that. That is right it is difficult to find exactly what we need. most of the time i create my sound too. It would be nice if i could try some of yours sound.the nearest sound that i want is when people are disintegrated in the movie (world war with tom cruise). It is different than explosif. Look like energy.
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Re: Bleak Orbital Terminal

Post by v3rd3 » 17 Jun 2009, 15:01

@Marcel, I am very glad to see you continuing this thread here....

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Re: Bleak Orbital Terminal

Post by marcel » 17 Jun 2009, 15:14

v3rd3 wrote:@Marcel, I am very glad to see you continuing this thread here....
Thank. me too. I am very glad to see me continuing the movie. :mrgreen:
I think my ambition for this project is greater than my ability but I will try to do for the better.
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Re: Bleak Orbital Terminal

Post by Finis » 17 Jun 2009, 18:42

v3rd3 wrote:I think my ambition for this project is greater than my ability
That is a huge amount of ambition.
Eric Ciaramella

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Re: Bleak Orbital Terminal

Post by robert » 17 Jun 2009, 20:30

Finis wrote:
v3rd3 wrote:I think my ambition for this project is greater than my ability
That is a huge amount of ambition.
Indeed, your ability is astounding.

Do you know how far you plan to take this?
If you see a zukazamme it's probably me.

The thing about finding the truth is you first have to find who's hiding it.

Flow looks good, and it is important.

Logic, mathematics, and science let you see through the grime.

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Re: Bleak Orbital Terminal

Post by marcel » 17 Jun 2009, 20:42

@Finis: "That is a huge amount of ambition."
Yes. But an ambition just for fun.
In fact, I know I can not afford to do what I want but the main thing is to have some fun pushing its limits. If I does not reach my goal, I will not be disappointed.
Here is the new test with the blue light:
Thank DesignDevil for the sound. i had combined two of them. Maybe that need more echo.
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