Remaking of the ReachStacker

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Mad Mouse
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Re: Remaking of the ReachStacker

Post by Mad Mouse » 07 Aug 2009, 19:07

Very impressive Augusto :bananacool2:
Ooh maybe we can make this fight Steve's warehouse mech!

LOL that would be cool :lol:

ATB

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Re: Remaking of the ReachStacker

Post by Prodigy » 14 Aug 2009, 21:33

๑۩۞۩๑ prodigy ๑۩۞۩๑

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Steinie
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Re: Remaking of the ReachStacker

Post by Steinie » 14 Aug 2009, 22:21

This was pretty darn amazing stuff. The whole time I thought
Caligari screwed up by not making you the Marketing Department.

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Re: Remaking of the ReachStacker

Post by Prodigy » 14 Aug 2009, 22:42

Glad you like it Steinie :worship:

I know is a bit complex to do all this work but once you have it, all the rest is piece of cake! and you can easily animate the whole machine using key frames on each value.. that's all..

It only left add some lights and small details to the model..

I think im gonna make a small Vray Render animation of the reach stacker picking some containers.
Thanks for comments! :bananamouse:
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Re: Remaking of the ReachStacker

Post by DanX » 23 Aug 2009, 05:05

Nice work Prodigy. Did you do this in workspace?
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Prodigy
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Re: Remaking of the ReachStacker

Post by Prodigy » 23 Aug 2009, 05:51

100% in workspace :mrgreen:
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Re: Remaking of the ReachStacker

Post by marcel » 23 Aug 2009, 08:39

Very good technic. You are one of the best ambassador for the workspace as Parva. It there a way to put the panel for the control of the ReachStacker into Trueplay? This could be useful to show design or interior architectur.
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RAYMAN
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Re: Remaking of the ReachStacker

Post by RAYMAN » 23 Aug 2009, 11:00

This is realy cool and is a perfect example of what Truespace can be used for even
if you render or animate the rest in another application because you can export the
reachstacker and a keyframed animation via Collada.
It works very well !
Good job Augusto !

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Re: Remaking of the ReachStacker

Post by robert » 12 Sep 2009, 02:11

Very cool indeed, tS has so much potential in the gaming direction.
Too bad Caligari didn't quite get a chance to venture down that route a little.
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Re: Remaking of the ReachStacker

Post by tahnoak » 18 Sep 2009, 13:49

At the risk of being repetitive for every other comment I have ever made when viewing your work... amazing work. I can't wait until my darn kids grow up so I can play some more... well not really, but you know what I mean :)

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