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Thank you I am going to try this. I don't think I will model the propeller at this point, but I am going to make the blurring image of it turning, texture it to a plane in TS and see if that works with what I am doing.
I did a pretty good job and I took the propeller into my NLE, spun it and blurred it even more so now it looks pretty realistic (well, somewhat). My questions is, how should I render this out as an AVI (uncompressed? image sequence, mov?) so that I keep the transparency AND I can use it as an animated texture in TS 6.6?
Wow, it really looks great. I took the original propeller from the b-52 3d model and used your techniques (but in photoshop) with the radial blur. After, I took the image into my NLE, rotated it and then layered it with a few different layers in different positions until I got it right and wow, it does look like real rotating propellers even though it is just an animated texture. Thanks Prodigy!