Page 1 of 1

UV Edit Small Large

Posted: 15 Oct 2021, 15:48
by clintonman
When an object takes up a large portion of the UV space beyond the 0 to 1 bounds, it will take a long time to zoom in to edit smaller items. These are some steps to work around it.

UV_LargeSmall_1.jpg
Here I'm in point edit mode with the mesh faces selected for what I want to UV edit, the small bottom part of the building. The whole building is bigger than the default 0 to 1 uv space. Zooming in can take a long time.

UV_LargeSmall_3.jpg
First hide the unselected geometry.

UV_LargeSmall_4.jpg
MMB click in the UV view to quick zoom.