When an object takes up a large portion of the UV space beyond the 0 to 1 bounds, it will take a long time to zoom in to edit smaller items. These are some steps to work around it.
Here I'm in point edit mode with the mesh faces selected for what I want to UV edit, the small bottom part of the building. The whole building is bigger than the default 0 to 1 uv space. Zooming in can take a long time.
First hide the unselected geometry.
MMB click in the UV view to quick zoom.
UV Edit Small Large
- clintonman
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