Found out how to tell when viewing from a Camera or the Eye Camera
Inside the Frame Window, you will find the D3DSceneLayer node
When viewing from a scene camera, the D3DSceneLayer's Camera attribute will be filled with the path to the camera (shown above)
The EntryPoint camera (shown above) is used as an entry point for the First-Person Navigation
When viewing from the Eye Camera, the D3DSceneLayer's Camera attribute will be empty and the ViewType will be used
ViewType 0 = Perspective view
Workspace D3DSceneLayer
Workspace D3DSceneLayer
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