MeshRelaxer v1 tsx
Posted: 04 Mar 2018, 21:52
Here is the first version of MeshRelaxer tsx
. new version with larger window below There are four types of smoothing incorporated in the MeshRelaxer.
Face selections, vertex paint and object selected methods. Groups not supported..
Smoothing can be animated.
If you set focus on an item and it greys out it's because it's not used in that method. Iterations and Mu are the two controls effected.
Error protection for open mesh created by removing faces. Must be on or ts crashes. one row of faces deleted doesn't cause an issue. Two or more does, it seems the vertex still exist so I had to get creative to clear them. So there is a ghost boolean when error protection is checked. Once it had to been meshcollapsed into one object. Retroboy from the library objects still had crash issues which where fixed with error protection. Smoothed with Bilateral once. Not very smooth but served as a test object for error protection testing. .
Simple undo, it will undo the last procedure only. If the bridge is on you will find copies of every undo. An unintended effect that could be useful. But you must go to workspace and back to see them.
Holes not supported. That means making Polygon bevel, draw, and copy on faces, Taubin method used to smooth the torso after converting it from metaball mesh.
. new version with larger window below There are four types of smoothing incorporated in the MeshRelaxer.
Face selections, vertex paint and object selected methods. Groups not supported..
Smoothing can be animated.
If you set focus on an item and it greys out it's because it's not used in that method. Iterations and Mu are the two controls effected.
Error protection for open mesh created by removing faces. Must be on or ts crashes. one row of faces deleted doesn't cause an issue. Two or more does, it seems the vertex still exist so I had to get creative to clear them. So there is a ghost boolean when error protection is checked. Once it had to been meshcollapsed into one object. Retroboy from the library objects still had crash issues which where fixed with error protection. Smoothed with Bilateral once. Not very smooth but served as a test object for error protection testing. .
Simple undo, it will undo the last procedure only. If the bridge is on you will find copies of every undo. An unintended effect that could be useful. But you must go to workspace and back to see them.
Holes not supported. That means making Polygon bevel, draw, and copy on faces, Taubin method used to smooth the torso after converting it from metaball mesh.