triangle & edge neighbours

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stan
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triangle & edge neighbours

Post by stan »

I can't get them to do anything in script..I noticed Clinton made his own rsx for them, is that because they only work in c++? :?:
froo
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Re: triangle & edge neighbours

Post by froo »

Which plugin is that, stan?
I checked clinton's website but am not sure which one it is.
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clintonman
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Re: triangle & edge neighbours

Post by clintonman »

stan wrote:I can't get them to do anything in script..I noticed Clinton made his own rsx for them, is that because they only work in c++? :?:
Yep, that's why I did it. Couldn't get it to work via only scripting.
froo wrote:Which plugin is that, stan?
I checked clinton's website but am not sure which one it is.
He's probably referring to the "display mesh info in the viewport" or the "object/scene information" scripts in the utilities section.
Clinton Reese

http://clintons3d.com
stan
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Re: triangle & edge neighbours

Post by stan »

Thanks Clinton..yes, I was looking at display mesh info script. not sure on the rsx name though. :D
stan
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Re: triangle & edge neighbours

Post by stan »

Clinton, your Clintons3dPlugin.rsx is there available source code for it. I'm trying to understand how to setup neighbors but I get errors ehen using CComPtr<IRdTriangleNeighborsStream> spNeighbors; Thanks
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clintonman
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Re: triangle & edge neighbours

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stan wrote:Clinton, your Clintons3dPlugin.rsx is there available source code for it. I'm trying to understand how to setup neighbors but I get errors ehen using CComPtr<IRdTriangleNeighborsStream> spNeighbors; Thanks
First thing on this page:
http://www.clintons3d.com/plugins/trues ... index.html" onclick="window.open(this.href);return false;
Clinton Reese

http://clintons3d.com
froo
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Re: triangle & edge neighbours

Post by froo »

The OBJ plugin also uses neighbors, though, honestly, I never quite understood the purpose.
I need to spend some time understanding them.
stan
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Re: triangle & edge neighbours

Post by stan »

Thanks Clinton.. :worship:

Jason, I am going to try to setup the facet angle so that if its below this number do face normals else do normals. Tomas said using neighbors is how you get the angle to check roughly speaking.
froo
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Re: triangle & edge neighbours

Post by froo »

ah ok thanks stan.
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