triangle & edge neighbours
triangle & edge neighbours
I can't get them to do anything in script..I noticed Clinton made his own rsx for them, is that because they only work in c++?
Re: triangle & edge neighbours
Which plugin is that, stan?
I checked clinton's website but am not sure which one it is.
I checked clinton's website but am not sure which one it is.
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Re: triangle & edge neighbours
Yep, that's why I did it. Couldn't get it to work via only scripting.stan wrote:I can't get them to do anything in script..I noticed Clinton made his own rsx for them, is that because they only work in c++?
He's probably referring to the "display mesh info in the viewport" or the "object/scene information" scripts in the utilities section.froo wrote:Which plugin is that, stan?
I checked clinton's website but am not sure which one it is.
Re: triangle & edge neighbours
Thanks Clinton..yes, I was looking at display mesh info script. not sure on the rsx name though.
Re: triangle & edge neighbours
Clinton, your Clintons3dPlugin.rsx is there available source code for it. I'm trying to understand how to setup neighbors but I get errors ehen using CComPtr<IRdTriangleNeighborsStream> spNeighbors; Thanks
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Re: triangle & edge neighbours
First thing on this page:stan wrote:Clinton, your Clintons3dPlugin.rsx is there available source code for it. I'm trying to understand how to setup neighbors but I get errors ehen using CComPtr<IRdTriangleNeighborsStream> spNeighbors; Thanks
http://www.clintons3d.com/plugins/trues ... index.html" onclick="window.open(this.href);return false;
Re: triangle & edge neighbours
The OBJ plugin also uses neighbors, though, honestly, I never quite understood the purpose.
I need to spend some time understanding them.
I need to spend some time understanding them.
Re: triangle & edge neighbours
Thanks Clinton..
Jason, I am going to try to setup the facet angle so that if its below this number do face normals else do normals. Tomas said using neighbors is how you get the angle to check roughly speaking.
Jason, I am going to try to setup the facet angle so that if its below this number do face normals else do normals. Tomas said using neighbors is how you get the angle to check roughly speaking.
Re: triangle & edge neighbours
ah ok thanks stan.