Ok guys, another "more real" use for the PDX shader..
Since i have no enough time to modeling, i use the power of tubrosquid and the simplicity of the New OBJ Workspace importer to bring the OBJ Models to Workspace.
The original car model has another pair of tires, but lurking on TSquid i found another better ones , so was like work in Boxes using the OBJ importer
I'll try to upload a video as soon as i can..
PowerDX Shader Project
- Prodigy
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Re: PowerDX Shader Project
๑۩۞۩๑ prodigy ๑۩۞۩๑
- GraySho
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Re: PowerDX Shader Project
Really nice
Re: PowerDX Shader Project
That's incredible - Who needs an offline renderer? This shader is looking like a real-time dream great stuff Prodigy.
B
"It's not an optical illusion, it just looks like one."
"It's not an optical illusion, it just looks like one."
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Re: PowerDX Shader Project
No kidding, this stuff is amazing!blakeo wrote:That's incredible - Who needs an offline renderer? This shader is looking like a real-time dream great stuff Prodigy.
If you see a zukazamme it's probably me.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
Re: PowerDX Shader Project
Yeah, my credit card is itching to buy this......
- Prodigy
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Re: PowerDX Shader Project
Ok im still working on this.. Yesterday i solved few problems, i cleaned up the UI and added a few new features.
The difficult part of this project is get great quality, great performance low resources..
Basically my shader is a combination of everything we know from LW or Vrayshaders.. now i have all the power of everyshader on one single shader, but this is not 100% optimized cos to give an example.
Alpha is inside the shader ready to be used, but what if you don't need alpha for that particular object?? That where i need to focus right now..
Also, i need to give compatibility with Vray and YafaRay if it's possible..
Comments, critics and suggestions are welcome
The difficult part of this project is get great quality, great performance low resources..
Basically my shader is a combination of everything we know from LW or Vrayshaders.. now i have all the power of everyshader on one single shader, but this is not 100% optimized cos to give an example.
Alpha is inside the shader ready to be used, but what if you don't need alpha for that particular object?? That where i need to focus right now..
Also, i need to give compatibility with Vray and YafaRay if it's possible..
Comments, critics and suggestions are welcome
๑۩۞۩๑ prodigy ๑۩۞۩๑
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Re: PowerDX Shader Project
"Also, i need to give compatibility with Vray and YafaRay if it's possible.."
Boy that would make workSpace so much easier for most of us! That has always been
a weakness of workSpace and this shader would make a huge difference.
Boy that would make workSpace so much easier for most of us! That has always been
a weakness of workSpace and this shader would make a huge difference.