PowerDX Shader Project

Dx Shaders, Vray Materials, LW materias,Textures and more..
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Prodigy
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Re: PowerDX Shader Project

Post by Prodigy »

Ok guys, another "more real" use for the PDX shader..
Since i have no enough time to modeling, i use the power of tubrosquid and the simplicity of the New OBJ Workspace importer to bring the OBJ Models to Workspace.
combination_00004.jpg
The original car model has another pair of tires, but lurking on TSquid i found another better ones :bananathumb:, so was like work in Boxes using the OBJ importer :D

I'll try to upload a video as soon as i can..
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GraySho
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Re: PowerDX Shader Project

Post by GraySho »

Really nice :bananathumb:
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blakeo
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Re: PowerDX Shader Project

Post by blakeo »

That's incredible - Who needs an offline renderer? ;) This shader is looking like a real-time dream :D great stuff Prodigy. :bananacool2:
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robert
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Re: PowerDX Shader Project

Post by robert »

blakeo wrote:That's incredible - Who needs an offline renderer? ;) This shader is looking like a real-time dream :D great stuff Prodigy. :bananacool2:
No kidding, this stuff is amazing!
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b_scotty
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Re: PowerDX Shader Project

Post by b_scotty »

Yeah, my credit card is itching to buy this...... :superbanana:
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Prodigy
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Re: PowerDX Shader Project

Post by Prodigy »

Ok im still working on this.. Yesterday i solved few problems, i cleaned up the UI and added a few new features.

The difficult part of this project is get great quality, great performance low resources..

Basically my shader is a combination of everything we know from LW or Vrayshaders.. now i have all the power of everyshader on one single shader, but this is not 100% optimized cos to give an example.

Alpha is inside the shader ready to be used, but what if you don't need alpha for that particular object?? That where i need to focus right now..

Also, i need to give compatibility with Vray and YafaRay if it's possible..
spark_00024.jpg
Comments, critics and suggestions are welcome
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Steinie
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Re: PowerDX Shader Project

Post by Steinie »

"Also, i need to give compatibility with Vray and YafaRay if it's possible.."

Boy that would make workSpace so much easier for most of us! That has always been
a weakness of workSpace and this shader would make a huge difference.
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