Greetings. I am wondering if anyone has a working knowledge of importing models - specifically that of buildings - into Atari's NWN Gaming engine. As an Architect, I would like to provide more realistic structures to some of my gamers for their use, but can't seem to figure out the last few steps required. I've been able to convert them into a usable .mdl format, can view the on the NWN viewer, but can't negotiate myself through getting the engine to actually "see" them as an available selection during the adventure building process.
I have a similar post on their forum, but it seems that most of their 'world builders' just use pre-made content and those that actually supply said content are rather mum on the whole issue. Any help would be apprecfiated. You may respond here or email me at dreamcatcher107@gmail.com.
Neverwinter Nights Content Designer
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Re: Neverwinter Nights Content Designer
Have you tried this site?
http://tbp.smith.dropbear.id.au/tiki/tiki-index.php" onclick="window.open(this.href);return false;
http://tbp.smith.dropbear.id.au/tiki/tiki-index.php" onclick="window.open(this.href);return false;
Re: Neverwinter Nights Content Designer
I have actually worked on another side of the Neverwinter NIghts and it is amazing when you actually get familiar with this side of the game. They are actually running a separate model that lets it generate story content on its own, with autonomy from the makers of the game.
They just have a few intentional dialogue lines that make sure that the story proceeds as normal.
They just have a few intentional dialogue lines that make sure that the story proceeds as normal.