Search found 68 matches
- 23 Jan 2014, 21:24
- Forum: Work in Progress
- Topic: Grass and Wheelbarrow
- Replies: 33
- Views: 15629
Re: Grass and Wheelbarrel
The grass is looking great!!!! Is it translucent? Maybe that will give it that much more of a realistic look to it. I am impressed with the lawnmower guy - it is very nice but I could imagine taller tufts of it near different parts, like on the fence and around other areas hard to get to with the l...
- 23 Jan 2014, 18:54
- Forum: Work in Progress
- Topic: back on track with render tests.....
- Replies: 7
- Views: 4417
Re: back on track with render tests.....
Nope... its MAGIC!spacekdet wrote:How illuminating!
<ducks shoe thrown at me>
But it needs a socket to explain why the filament is glowing.
- 23 Jan 2014, 18:17
- Forum: Work in Progress
- Topic: Grass and Wheelbarrow
- Replies: 33
- Views: 15629
Re: Grass and Wheelbarrow
I forgot to mention, I'm doing all this in TrueSpace 7.61... trying to push the limits of what I've been learning with it and seeing just what I can do. Here's a second attempt. I didn't like the wire fence in the background so I replaced it with a old picket fence. I also didn't like the trash can ...
- 23 Jan 2014, 16:45
- Forum: Work in Progress
- Topic: Grass and Wheelbarrow
- Replies: 33
- Views: 15629
Grass and Wheelbarrow
Hey all... lately I have been getting back into rendering and have been playing around with a couple of things that have eluded me for awhile now. Grass and Lighting. But I think I'm getting closer to something that is beginning to look a bit more realistic in manner of lighting. As for grass, I'm a...
- 21 Jan 2014, 20:57
- Forum: tS 6.6
- Topic: Writing a custom script for Truespace
- Replies: 12
- Views: 8090
Re: Writing a custom script for Truespace
Ok... lemme see if I can clear this up a bit... say you have a predefined widget like in pic #1. Where all the parts are where they should be, but this widget can be any size (the X and Y can be defined independantly of each other the Z I'll worry about later). widget1.jpg However, the cylindical co...
- 21 Jan 2014, 14:39
- Forum: tS 6.6
- Topic: Writing a custom script for Truespace
- Replies: 12
- Views: 8090
Re: Writing a custom script for Truespace
Do try the SizeEx plugin. I scales like you wish. For what I've understood, a constrain is that glued objects must remains in place and not "rised up" by the mouse scaling, along with their scaled proportions unchanged as well. I tried SizeEx and it does the exat same thing that just chan...
- 20 Jan 2014, 16:25
- Forum: tS 6.6
- Topic: Writing a custom script for Truespace
- Replies: 12
- Views: 8090
Re: Writing a custom script for Truespace
That's why I was thinking of perhaps writing a script that would allow you to lock the aspect ratio of a object within a group. Then as you resize the group, the object within it would maintain it's aspect ratio in relation to the main grouped object without distorting. You think it could be done wi...
- 20 Jan 2014, 14:50
- Forum: tS 6.6
- Topic: Writing a custom script for Truespace
- Replies: 12
- Views: 8090
Re: Writing a custom script for Truespace
Welcome to the forum lrdsatyr8. You want the pipes to remain the same diameter but otherwise change to fit on the other objects or each other in the same way, right? Like if you had a cylinder with a pipe coming out of the center top and coiling around it. You want to scale this so the pipe still c...
- 17 Jan 2014, 18:26
- Forum: tS 6.6
- Topic: Writing a custom script for Truespace
- Replies: 12
- Views: 8090
Re: Writing a custom script for Truespace
Well I've found that if you have a pipe or round object and you scale it on one dimension, the pipe will become distorted. For example... if you take a cylinder and attach it to the end a pair of cubes as a child or sibling, then change the X scale of the combined object to 2x the original size the ...
- 28 Oct 2013, 15:38
- Forum: tS 6.6
- Topic: Writing a custom script for Truespace
- Replies: 12
- Views: 8090
Writing a custom script for Truespace
I've been wondering about something. I've got a standard object that I have separated onto groups. Each element of this object is named. I was wondering if it would be possible to pass dimensions etc to a script and have the script rearrange all the elements in the object? Like instead of 20x20x20 I...