Search found 1132 matches
- 16 Jul 2009, 12:10
- Forum: Animation
- Topic: A big favour.
- Replies: 15
- Views: 8388
Re: A big favour.
Here is my 2 cents to get you started..... If it was me I would polymodel the asteroid basic shape, apply at least one layer of SDS to smooth it out somewhat. Apply textures and done. I would then create a cylinder roughly within the diameter of the asteroid. I would use an animated texture with tra...
- 15 Jul 2009, 02:00
- Forum: General Discussion
- Topic: Welcome to all newcomers
- Replies: 151
- Views: 76641
Re: Welcome to all newcomers
Hi James... good to see you here.
- 15 Jul 2009, 01:38
- Forum: Off Topic..
- Topic: Everyone an Artist but me?
- Replies: 10
- Views: 7694
Re: Everyone an Artist but me?
What we do is the sum of our knowledge and practice. When I was young I had a visual impairment that stopped me from sketching, but I could oil paint reasonably well. It took a few years but what used to look like Dali on acid became reasonable pencil sketches, at least good enough to get me through...
- 10 Jul 2009, 19:19
- Forum: Scripts and SDK
- Topic: GuidGen
- Replies: 4
- Views: 3603
Re: GuidGen
Thanks Augusto... for this link and this terrific site.
- 06 Jul 2009, 03:53
- Forum: Repositorium
- Topic: Workspace OBJ importer / exporter
- Replies: 53
- Views: 28024
Re: Workspace OBJ importer / exporter
That is pretty much what Jack started the Truespaceplugins.com site for. Sign up for the developers forum. I am sure if we get the head count up you wise, sage-like, beings can help us neophytes a great deal and we can start putting some good stuff out there. The SDK is kinda lean so everyone who wa...
- 03 Jul 2009, 00:25
- Forum: General Discussion
- Topic: Alternates?
- Replies: 22
- Views: 13454
Re: Alternates?
Yes indeedy. As soon as I have a project requiring fluids I will pick up the importer....froo wrote:BTW v3rd3 and all; did you know that you can import blender fluids into truespace using the fluid sim importer plugin?
- 03 Jul 2009, 00:22
- Forum: General Discussion
- Topic: Made it
- Replies: 27
- Views: 15130
Re: Made it
Glad you could join us Roman... so .. how are things?
- 01 Jul 2009, 10:00
- Forum: New Users
- Topic: How save and open in tS
- Replies: 10
- Views: 7676
Re: How save and open in tS
No Gus please let me apologize.... I was joking about the 3rd letter of 4. Although nobody here really cusses as we all get along so well I do not believe there is a rule prohibiting it.....
- 01 Jul 2009, 09:58
- Forum: New Users
- Topic: Help, LightWorks rendering time.
- Replies: 10
- Views: 7149
Re: Help, LightWorks rendering time.
Can you upload the scene so I can take a look at it?
- 01 Jul 2009, 04:36
- Forum: New Users
- Topic: Help, LightWorks rendering time.
- Replies: 10
- Views: 7149
Re: Help, LightWorks rendering time.
Just a couple of things I would suggest. Based on the posts by Wizard regarding moving from workspace to model side you might consider loading your scene, switch to modelside, turn off the bridge then save the scene as a TS 6.6 scene. After your save try the render again. If the render is slowed dow...