Search found 3104 matches

by Draise
31 Oct 2011, 23:47
Forum: Rendering
Topic: Mirky Shadows in realtime/shadow maps
Replies: 4
Views: 3914

Re: Mirky Shadows in realtime/shadow maps

Here is a fix I made. I just had 5 lights this time, and fixed the angles, and the problem dissappeared, as predicted! Also, played around with different filter settings and got quite a nice effect!

Also, light strength is kinda related to the light color brightness. Forgot to mention it.
by Draise
31 Oct 2011, 15:57
Forum: Rendering
Topic: Mirky Shadows in realtime/shadow maps
Replies: 4
Views: 3914

Re: Mirky Shadows in realtime/shadow maps

Oh, and here is another example. Again, the downside of only using 3 lights is that the further away a shadow is from contact, you start to notice 3 shadows. In this case, according to need, you use more lights (or "rays") or decrease the lights' angle, or increase the shadow filtersize. B...
by Draise
31 Oct 2011, 15:48
Forum: Rendering
Topic: Mirky Shadows in realtime/shadow maps
Replies: 4
Views: 3914

Re: Mirky Shadows in realtime/shadow maps

Oh, here is a more exaggerated version of the shadow injcase you didn't notice! Another tip, you can get a cooler blur look by keeping the "mid" light 2 thirds the filter size of the other blur lights to harden the shadow center a bit. I did it in this example, and I also increased the blu...
by Draise
31 Oct 2011, 15:42
Forum: Rendering
Topic: Mirky Shadows in realtime/shadow maps
Replies: 4
Views: 3914

Mirky Shadows in realtime/shadow maps

Here is a little old trick I used to do (a long time ago) to simulate raycasted shadows by using mapped shadow lights. Due to the atmosphere, shadows thin out and get blurrier the further away the shadow gets. It's very typical of thick atmospheres, fog, etc. It is barely noticeable in broad dayligh...
by Draise
30 Oct 2011, 02:46
Forum: Jeffroig's Corner
Topic: A New Character is Born
Replies: 21
Views: 14983

Re: A New Character is Born

LOL! Very funky!
by Draise
29 Oct 2011, 04:59
Forum: Rendering
Topic: Realtime antialiasing
Replies: 5
Views: 4558

Re: Realtime antialiasing

lol, good question on the car coming out of the rhinos' butt! Also, the pharoah is.. not really helping. Ohwell, must be a subconscious thing I did there. =P lol
by Draise
27 Oct 2011, 18:11
Forum: Work in Progress
Topic: Getting back to some old projects
Replies: 6
Views: 4514

Re: Getting back to some old projects

Very cool novel looking ships. And it's good to know you're getting back at them after 2 years!! =) haha, i'm in the same, getting back into 3d, but really like after 3 years.
by Draise
27 Oct 2011, 15:04
Forum: Jeffroig's Corner
Topic: A New Character is Born
Replies: 21
Views: 14983

Re: A New Character is Born

It's looking quite good. =) What program/s are you doing this all in? How was the rigging? But quite a funky little dude=)
by Draise
27 Oct 2011, 14:57
Forum: Work in Progress
Topic: Cartoon wormy catapillar + Cartoon ant
Replies: 7
Views: 3989

Re: Cartoon wormy catapillar + Cartoon ant

and the ant, also rendered in softimage.
by Draise
27 Oct 2011, 14:36
Forum: Work in Progress
Topic: Cartoon wormy catapillar + Cartoon ant
Replies: 7
Views: 3989

Re: Cartoon wormy catapillar + Cartoon ant

Yeah, the eyes were just temporary. It was a temporary eye shader I found in the parva pack. What do you think of the softimage render version of the grub? I added a texture (gonna blur the spots a bit I think) and used some eyes I've previously used else where. Looks much nicer..Tho I loose all the...