Here is a fix I made. I just had 5 lights this time, and fixed the angles, and the problem dissappeared, as predicted! Also, played around with different filter settings and got quite a nice effect!
Also, light strength is kinda related to the light color brightness. Forgot to mention it.
Search found 3104 matches
- 31 Oct 2011, 23:47
- Forum: Rendering
- Topic: Mirky Shadows in realtime/shadow maps
- Replies: 4
- Views: 3914
- 31 Oct 2011, 15:57
- Forum: Rendering
- Topic: Mirky Shadows in realtime/shadow maps
- Replies: 4
- Views: 3914
Re: Mirky Shadows in realtime/shadow maps
Oh, and here is another example. Again, the downside of only using 3 lights is that the further away a shadow is from contact, you start to notice 3 shadows. In this case, according to need, you use more lights (or "rays") or decrease the lights' angle, or increase the shadow filtersize. B...
- 31 Oct 2011, 15:48
- Forum: Rendering
- Topic: Mirky Shadows in realtime/shadow maps
- Replies: 4
- Views: 3914
Re: Mirky Shadows in realtime/shadow maps
Oh, here is a more exaggerated version of the shadow injcase you didn't notice! Another tip, you can get a cooler blur look by keeping the "mid" light 2 thirds the filter size of the other blur lights to harden the shadow center a bit. I did it in this example, and I also increased the blu...
- 31 Oct 2011, 15:42
- Forum: Rendering
- Topic: Mirky Shadows in realtime/shadow maps
- Replies: 4
- Views: 3914
Mirky Shadows in realtime/shadow maps
Here is a little old trick I used to do (a long time ago) to simulate raycasted shadows by using mapped shadow lights. Due to the atmosphere, shadows thin out and get blurrier the further away the shadow gets. It's very typical of thick atmospheres, fog, etc. It is barely noticeable in broad dayligh...
- 30 Oct 2011, 02:46
- Forum: Jeffroig's Corner
- Topic: A New Character is Born
- Replies: 21
- Views: 14983
Re: A New Character is Born
LOL! Very funky!
- 29 Oct 2011, 04:59
- Forum: Rendering
- Topic: Realtime antialiasing
- Replies: 5
- Views: 4558
Re: Realtime antialiasing
lol, good question on the car coming out of the rhinos' butt! Also, the pharoah is.. not really helping. Ohwell, must be a subconscious thing I did there. =P lol
- 27 Oct 2011, 18:11
- Forum: Work in Progress
- Topic: Getting back to some old projects
- Replies: 6
- Views: 4514
Re: Getting back to some old projects
Very cool novel looking ships. And it's good to know you're getting back at them after 2 years!! =) haha, i'm in the same, getting back into 3d, but really like after 3 years.
- 27 Oct 2011, 15:04
- Forum: Jeffroig's Corner
- Topic: A New Character is Born
- Replies: 21
- Views: 14983
Re: A New Character is Born
It's looking quite good. =) What program/s are you doing this all in? How was the rigging? But quite a funky little dude=)
- 27 Oct 2011, 14:57
- Forum: Work in Progress
- Topic: Cartoon wormy catapillar + Cartoon ant
- Replies: 7
- Views: 3989
Re: Cartoon wormy catapillar + Cartoon ant
and the ant, also rendered in softimage.
- 27 Oct 2011, 14:36
- Forum: Work in Progress
- Topic: Cartoon wormy catapillar + Cartoon ant
- Replies: 7
- Views: 3989
Re: Cartoon wormy catapillar + Cartoon ant
Yeah, the eyes were just temporary. It was a temporary eye shader I found in the parva pack. What do you think of the softimage render version of the grub? I added a texture (gonna blur the spots a bit I think) and used some eyes I've previously used else where. Looks much nicer..Tho I loose all the...