Other trick that may work :
1. Simply save the scene and restart tS.
2. Delete scene in Workspace side.
3. Render again.
That solution also helps with the "ghosts objects" = objects that are not present in Modeler side but show up in the render.
Search found 649 matches
- 18 May 2010, 08:32
- Forum: General Discussion
- Topic: "VRay Rendering command failed"
- Replies: 5
- Views: 2613
- 18 May 2010, 08:28
- Forum: General Discussion
- Topic: Keyboards with zoom
- Replies: 0
- Views: 1105
Keyboards with zoom
Does anyone own the Microsoft Ergonomic Keyboard 4000 ?
I wonder if its zoom button can operate trueSpace's zoom (= mouse wheel), in Modeler side.
I wonder if its zoom button can operate trueSpace's zoom (= mouse wheel), in Modeler side.
- 17 May 2010, 08:11
- Forum: General Discussion
- Topic: "VRay Rendering command failed"
- Replies: 5
- Views: 2613
Re: "VRay Rendering command failed"
I thing you should try to find problematic object - propably some texture, transparency or procedural texturemap (as in one of my two cases - strip procedural textured ball object. I made a texture map instead and it worked) Hum... interesting. Thanks for the report Bitkar. I never use procedural m...
- 16 May 2010, 13:37
- Forum: General Discussion
- Topic: "VRay Rendering command failed"
- Replies: 5
- Views: 2613
"VRay Rendering command failed"
You probably encountered that error message at the start of a VRay render from Modeler scene. I am trying to identify the factors that generate that error. First, it seems that it is resolution-relative. If you try to render a big scene at a resolution of 8000*6000 pixels, it fails. But it will rend...
- 12 May 2010, 08:27
- Forum: TechForum
- Topic: aaAAHHH!!! What happened to my textures???!!!
- Replies: 17
- Views: 7407
Re: aaAAHHH!!! What happened to my textures???!!!
Hehe, I love that phrase 100% agreeranger0101 wrote: If you ask me.. When they created the stand
alone version of TrueSpace they tossed out
the wrong side...
- 29 Apr 2010, 12:32
- Forum: Scripts and SDK
- Topic: Working on new TSX
- Replies: 102
- Views: 43967
Re: Working on new TSX
Well, this is actually the conclusion after using Unglue Hierarchy command on this particular type of hierarchy (several objects glued at the same level).DesignDevil wrote: About the unglue:
- What you show in image 1 is the conclusion after using UNGLUE OBJECT
- 29 Apr 2010, 08:49
- Forum: Scripts and SDK
- Topic: Working on new TSX
- Replies: 102
- Views: 43967
Re: Working on new TSX
If I turn a hierarchy into a SS object, then SE's icons for each objects keep the polygon shape (the cube icon), until the objects get selected one by one.
- 29 Apr 2010, 08:24
- Forum: Scripts and SDK
- Topic: Working on new TSX
- Replies: 102
- Views: 43967
Re: Working on new TSX
- You have to select a group object, just in this case you can use "unglue hierarchie". - All Child objects of this group will be unglued. (I think this transforms a Array object into seperate objects - nice feature btw.) Behavior is different depending on the type of hierarchy : it works...
- 26 Apr 2010, 19:55
- Forum: Scripts and SDK
- Topic: Working on new TSX
- Replies: 102
- Views: 43967
Re: Working on new TSX
I've done some animation testing and everything seems all right. The visibility setting can be animated via the SE and it is a good thing ! Perhaps it is not worth to report, but here is a strange thing I just noticed, testing the new SE version : I've created a hierarchy made of 300 objects (genera...
- 25 Apr 2010, 20:23
- Forum: Scripts and SDK
- Topic: Working on new TSX
- Replies: 102
- Views: 43967
Re: Working on new TSX
From my experience i normaly never need to touch directly the child objects from such a array. Same experience here. Sometimes I even use Clinton's PolyCombiner tsX to convert a selection (glued objects) into a single "mesh" in order to optimize scene exploration/management. PolyCombiner ...