Search found 649 matches

by Emmanuel
18 May 2010, 08:32
Forum: General Discussion
Topic: "VRay Rendering command failed"
Replies: 5
Views: 2613

Re: "VRay Rendering command failed"

Other trick that may work :

1. Simply save the scene and restart tS.

2. Delete scene in Workspace side.

3. Render again.

That solution also helps with the "ghosts objects" = objects that are not present in Modeler side but show up in the render.
by Emmanuel
18 May 2010, 08:28
Forum: General Discussion
Topic: Keyboards with zoom
Replies: 0
Views: 1105

Keyboards with zoom

Does anyone own the Microsoft Ergonomic Keyboard 4000 ?
I wonder if its zoom button can operate trueSpace's zoom (= mouse wheel), in Modeler side.

Image
by Emmanuel
17 May 2010, 08:11
Forum: General Discussion
Topic: "VRay Rendering command failed"
Replies: 5
Views: 2613

Re: "VRay Rendering command failed"

I thing you should try to find problematic object - propably some texture, transparency or procedural texturemap (as in one of my two cases - strip procedural textured ball object. I made a texture map instead and it worked) Hum... interesting. Thanks for the report Bitkar. I never use procedural m...
by Emmanuel
16 May 2010, 13:37
Forum: General Discussion
Topic: "VRay Rendering command failed"
Replies: 5
Views: 2613

"VRay Rendering command failed"

You probably encountered that error message at the start of a VRay render from Modeler scene. I am trying to identify the factors that generate that error. First, it seems that it is resolution-relative. If you try to render a big scene at a resolution of 8000*6000 pixels, it fails. But it will rend...
by Emmanuel
12 May 2010, 08:27
Forum: TechForum
Topic: aaAAHHH!!! What happened to my textures???!!!
Replies: 17
Views: 7407

Re: aaAAHHH!!! What happened to my textures???!!!

ranger0101 wrote: If you ask me.. When they created the stand
alone version of TrueSpace they tossed out
the wrong side...
Hehe, I love that phrase :D 100% agree
by Emmanuel
29 Apr 2010, 12:32
Forum: Scripts and SDK
Topic: Working on new TSX
Replies: 102
Views: 43967

Re: Working on new TSX

DesignDevil wrote: About the unglue:

- What you show in image 1 is the conclusion after using UNGLUE OBJECT
Well, this is actually the conclusion after using Unglue Hierarchy command on this particular type of hierarchy (several objects glued at the same level).
by Emmanuel
29 Apr 2010, 08:49
Forum: Scripts and SDK
Topic: Working on new TSX
Replies: 102
Views: 43967

Re: Working on new TSX

If I turn a hierarchy into a SS object, then SE's icons for each objects keep the polygon shape (the cube icon), until the objects get selected one by one.
by Emmanuel
29 Apr 2010, 08:24
Forum: Scripts and SDK
Topic: Working on new TSX
Replies: 102
Views: 43967

Re: Working on new TSX

- You have to select a group object, just in this case you can use "unglue hierarchie". - All Child objects of this group will be unglued. (I think this transforms a Array object into seperate objects - nice feature btw.) Behavior is different depending on the type of hierarchy : it works...
by Emmanuel
26 Apr 2010, 19:55
Forum: Scripts and SDK
Topic: Working on new TSX
Replies: 102
Views: 43967

Re: Working on new TSX

I've done some animation testing and everything seems all right. The visibility setting can be animated via the SE and it is a good thing ! Perhaps it is not worth to report, but here is a strange thing I just noticed, testing the new SE version : I've created a hierarchy made of 300 objects (genera...
by Emmanuel
25 Apr 2010, 20:23
Forum: Scripts and SDK
Topic: Working on new TSX
Replies: 102
Views: 43967

Re: Working on new TSX

From my experience i normaly never need to touch directly the child objects from such a array. Same experience here. Sometimes I even use Clinton's PolyCombiner tsX to convert a selection (glued objects) into a single "mesh" in order to optimize scene exploration/management. PolyCombiner ...