Not sure I follow, what do you mean by Matrix and owner Matrix. Is this workspace side you are referring to or model space?
I'll try and record an example of what is going on tonight so you can see what I'm trying to fix
Thanks!
Search found 34 matches
- 23 Jun 2009, 20:58
- Forum: New Users
- Topic: animation paths
- Replies: 6
- Views: 4441
- 23 Jun 2009, 17:36
- Forum: New Users
- Topic: animation paths
- Replies: 6
- Views: 4441
Re: animation paths
I've seen this and will probably use it at some point. (It does look pretty cool.) At the moment I not using the Yafray engine or working on the workspace side so it doesn't really solve the problem, which is basically that as the object I'm animating moves along the path the "bank" functi...
- 22 Jun 2009, 14:57
- Forum: Splinter's World
- Topic: pepe at the movies
- Replies: 10
- Views: 8885
Re: pepe at the movies
Instead of a robot called Optimus Prime how about a Thermometer based robot called "Cooking TIme" that looks like one of those things you stick in the side of a roast to see if its done.
- 22 Jun 2009, 12:28
- Forum: New Users
- Topic: animation paths
- Replies: 6
- Views: 4441
animation paths
Was just getting the hang of using animation paths in TS 7.61 on the model side. I've gotten used to adjusting axis rotation etc so the "look ahead" function works properly. Under the settings for look ahead you can adjust the bias and tension of the path as well as bank. Bias and tension ...
- 19 Jun 2009, 17:29
- Forum: Work in Progress
- Topic: Sci-fi shuttle
- Replies: 19
- Views: 10369
Re: Sci-fi shuttle
A little farther along.
- 16 Jun 2009, 13:46
- Forum: Work in Progress
- Topic: Sci-fi shuttle
- Replies: 19
- Views: 10369
Sci-fi shuttle
Doing this as part of a project with my step-son. Thought I'd post it for comments/crits. One thing I need to figure out is the "7" uv decal projects from the top to the bottom of the main body. This would be OK with me except its backwards on the bottom. I guess I'll have to split this bi...
- 15 Jun 2009, 15:48
- Forum: New Users
- Topic: rendering artifacts
- Replies: 11
- Views: 7427
Re: rendering artifacts
I think part of the problem ended up being the auto facet settings on the material. (Thanks spacekadet for tipping me off to that.)
Will still post model if someone wants to have a look at the geometry.
Thanks again for everybody's help.
Will still post model if someone wants to have a look at the geometry.
Thanks again for everybody's help.
- 12 Jun 2009, 01:13
- Forum: New Users
- Topic: rendering artifacts
- Replies: 11
- Views: 7427
Re: rendering artifacts
Well, I think I fixed it. I deleted the faces with the odd shadows and then rebuilt them. I also notice that the bottom slope of the front of the turret was an odd shape poly that didn't want to render properly. (I'm fairly certain I built this piece of the model in WS) You can see it in the attache...
- 05 Jun 2009, 03:28
- Forum: New Users
- Topic: rendering artifacts
- Replies: 11
- Views: 7427
Re: rendering artifacts
Tried "reset all sharpness" but that didn't work. This model has been back and forth across the bridge a few times before I decided that, for this project anyway, all I really need is the modeler. Would that have done anything weird? Perhaps its just my modeling?
- 05 Jun 2009, 03:11
- Forum: General Discussion
- Topic: 3D mice/pointing devices.
- Replies: 2
- Views: 2798
3D mice/pointing devices.
I didn't see a hardware category so I thought I'd post this here. Do any of you use a specialized mouse such as this one? http://accessories.us.dell.com/sna/products/I_O_Devices/productdetail.aspx?c=us&l=en&s=bsd&cs=04&sku=A0780968" onclick="window.open(this.href);return fa...