Search found 2092 matches

by trueBlue
06 Dec 2019, 21:37
Forum: Rendering
Topic: YafaRay for trueSpace 2019
Replies: 454
Views: 20996

Re: YafaRay for trueSpace 2019

I suppose not!
Been reading several of your previous post, and testing Model Mesh Processing this morning.
Given the awkwardness of restoring Protect Workspace,
I like your idea about opening Protect Workspace better.
Sorry for changing again. :oops:
by trueBlue
06 Dec 2019, 19:09
Forum: Rendering
Topic: YafaRay for trueSpace 2019
Replies: 454
Views: 20996

Re: YafaRay for trueSpace 2019

I am suggesting that the YafaRay4tS toolbar Render Animation's LMB command opens the YafaRay4tS/Render to File floating panel. If the Offline Render Animation's LMB command can open the YafaRay4tS/Render to File floating panel, that would be my suggestion as well. If not, second choice would be that...
by trueBlue
06 Dec 2019, 16:49
Forum: Rendering
Topic: YafaRay for trueSpace 2019
Replies: 454
Views: 20996

Re: YafaRay for trueSpace 2019

I guess the Offline Render Animation will have to run the animation directly unless you can do something with the code.
by trueBlue
06 Dec 2019, 13:51
Forum: Rendering
Topic: YafaRay for trueSpace 2019
Replies: 454
Views: 20996

Re: YafaRay for trueSpace 2019

Okay, now I see the problem! Have not been testing the Offline Render icons with Vray Loaded, since the change to the YafaRay4tS viewers. Currently, there is a problem with YafaRay4tS toolbar's Render to File LMB command when Vray is the selected Renderer. Using some of your code this seems to work ...
by trueBlue
06 Dec 2019, 06:18
Forum: Rendering
Topic: YafaRay for trueSpace 2019
Replies: 454
Views: 20996

Re: YafaRay for trueSpace 2019

Base trueSpace rendering buttons - not Unofficial Update rendering buttons They are not the same? What should happen with RMB? I would think OfflineRender.OpenPreferencesPanel() which opens the current lighting method The YafaRay4tS toolbar can be different commands, right? Current RMB commands //S...
by trueBlue
06 Dec 2019, 02:40
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 156
Views: 10526

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

First of all I meant now disrespect! :mrgreen: Animation Render button ran the render and did not open the Render to File. YafaRay4tS toolbar Animation icon. LMB opens the Render to File. (This is how Vray works.) RMB opens the Anim panel." It's up to you, but I personally liked it the way it was. M...
by trueBlue
06 Dec 2019, 01:16
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 156
Views: 10526

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Truespace is doing some automatic thing. add object keyframe at 67 close truespace open and range is 67-127 add keyframe at 90 set range 0 to 300 close tS stil 67-127 keyframe at 240 set range 0 to 300 close open an its 67 to 240 looks like someone at caligari decided to automatically set the timel...
by trueBlue
06 Dec 2019, 00:49
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 156
Views: 10526

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Will do.
Is it just me?
Workspace
Open a new scene
Verify that the Animation Editor's End Frame is 300
Record a Keyframe on an object
Save the scene
Reload the scene
End Frame is 60

This has to be bug when saving a scene
by trueBlue
06 Dec 2019, 00:33
Forum: Rendering
Topic: YafaRay for trueSpace 2019
Replies: 454
Views: 20996

Re: YafaRay for trueSpace 2019

Should I add it to the Render to File/Render Animation button too?
Currently

Code: Select all

UserInterface.OpenToolPanelViewEx2("" , "" ,Space.CurrentScene()+"/YafaRay4tS", 8, 1, 0);
Activity.Run("%THIS_NAME%" + "/RenderAnim2");
by trueBlue
05 Dec 2019, 23:12
Forum: Rendering
Topic: YafaRay for trueSpace 2019
Replies: 454
Views: 20996

Re: YafaRay for trueSpace 2019

After some thought, I am having a hard time adding almost another MB (includes several D3D materials) to the YafaRay4tS panel given that is saved with the scene.
How about adding an if it exist statement to the button code?
Ideas?